From: Michael V. <Mic...@gm...> - 2010-11-30 16:49:05
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On 11/28/10 20:59, Nicholas Shanks wrote: > Three more horse problems: > > Click on Fort Orange. > > 1) Hover over the pasture. It shows "7 -> 2/5". I am producing 13 grain per turn. I would expect floor(13÷2) = 6 grain = 3 horses. So I would expect to produce three horses per turn, and for the pasture panel to read "6 -> 3/5" > > 2) Mount the Scout on some horses. Since there are two horses left in the warehouse, and plenty of grain, I'd expect the horses to breed +1 horse for next turn. Instead they seem sterile. > > 3) Unmount the scout, and transfer 20 horses to the wagon. The pasture panel changes to "7 -> 1/3". I would expect it to now read "6 -> 3/4" because there are over 30 horses left. > > > Are these facts true? — > When there is one horse, it cannot breed. > When there are between 2 and 9 horses, you get 1 horse per turn, grain permitting > For every additional 10 horses in the warehouse, you should gain one more horse per turn, grain permitting, up to a limit of five. > Horse production uses two grain per horse. > > I think you have unearthed an old bug: The country has a production modifier of -50%, which reduces horse production, but *does not* reduce the amount of goods consumed. What this is supposed to achieve is a reduction of capacity! In other words, as soon as you build the stables, horse production should use only one unit of grain per horse. Regards Michael |