In 0.10.5, in the Colony screen, when I drag a farming colonist to a sea tile, then he changes from XX grain to 0 grain. I would find it more logical that he automaticaly switches to fishing.
And when I drag a colonist from "Outside the colony" to a land tile, in some cases he produces nothing and in other cases something. I think I am often even not warned that he produces nothing when I close the colony screen. (Well, sometimes I am warned immediately that he would produce more %goods.name% on another tile, but I am 95% sure that sometimes I am not warned at all. If he produced for example 1 ore instead of intended 5 grain, I would notice it and assign him as farmer, but when he produces nothing, it is easy to overlook.) I propose he should always choose an outdoor profession according to his expertise and if he has none, then to maximize the number of produced goods.
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