Interactive application to generate and view random fractal planets and terrain with oceans, mountains, icecaps and rivers, then export them to POV-Ray format or Blender. Written in C++ using Qt and OpenGL.
License
GNU General Public License version 2.0 (GPLv2)Follow Fracplanet
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User Reviews
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Exporting to Blender is outdated and doesn't work for blender version 2.5 or later. Edit: I was able to edit the python file that fracplanet creates when saving as a blender file so that it worked opening it with blender. The colors I didn't get to work yet but with a little more work it should work as well.
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To compile this in Arch Linux: 1. install boost, qt, mesa. 2. In the configure script, comment out the QTDIR not defined warning section and change all instances of qtmake-qt4 into qtmake. 3. Run configure 4. Add -lGLU to the LIBS line in Makefile. 5. Add the line "#include <GL/glu.h> to triangle_mesh_viewer_display.cpp 6. Run make
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For the principle, I'm OK that one cannot always bother to develop an installer for any particular system. But here's only a missing information for the project to be useful : what compiler can you use with that source under Windows ? I should be able to compile it if I only had the slightest idea of what compiler I can use ^-^ Thanks in advance ! EDIT : just found the TerraJ Java port on the bottlenose link, will see if it does well EDIT : it works very nice ! I'm currently experimenting. I want to make a planet with all the water in lakes and rivers instead of oceans, I'm tweaking to see if it can be done.
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This caught my eye a few years ago, it's an absolutely awesome little utility. Glad to see it up on sourceforge.
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I would recommend that one learns how to compile from source, before complaining about anything provided to them freely. Especially when it's an app like this. I've been using various versions of fracplanet for sometime now, and it's extremely useful in creating planets. What you can use the program for is quite veried.