Game is NOT Frame independent
Status: Beta
Brought to you by:
newera31
As it stands the game is not frame independent, meaning the game will run differently on someone else's machine. I am currently working on a solution which will require a some what major over hail on how things are done. I plan on creating a PhysObj which will handle all motion of objects in which case we can due proper time steps to it as apposed to how current system is (which is not to good).