I've also done some basic sketching which I will fully record later. There are going to be a few things unique to this game in terms of classing and leveling. The basic class structure will be pretty flexible to allow alot of choice and variety. The general idea is you will select the following:
1) A profession. This will be the first departure from a traditional WoW style mmo. These will be very broad. For example in Wow you would select a priest or a paladin if you wanted to have a religious theme. In this game you would just select "religious". As of right now my plans for professions are:... read more
It is a bit slow getting started but I'm making my first steps to generate the code to run the back end server for this game. I've settled on Java for the client and now python for the server. I plan on having the server use the socketserver python3 class to handle the TCP portion of this and then maintain the world. The world will be stored to disk as a 2d array. The game will be rendered using 3d objects but the users will actually move in 2d. This is a little bit simple compared to some MMO's but after seeing how games like Terraria have made 2d fun I think it is a good idea. In the long run it will simplify pvp balance when we get there. I can't count the number of times I've heard players complain about the bridge/warlock tricks in WoW. For sure I want to have LOS and teleport skills in this game but that was a huge area of contention the developers had no real answer to. As always this is being developed in the open, if you want to contribute, even along game design. Drop a line. I plan to get an IRC channel running soon.
Hello potential players, possible contributors and curious readers!
Thank you for stopping by!
FOSS-MMO is a project that has been kicking around my head for a while. As an avid gamer I've played many MMO's from the maligned World of Warcraft to the MCMMO add on for minecraft. In every game the forums are filled with complaints and many times the response from the developers is that you do not know what would be required for such a change. ... read more