Oliver Kadow - 2016-03-28

DESCRIPTION:
Project TitanEngine, is fully customizable! Cause it is module based!
It is fully based on Vulkan API!
Main goal is to have a Cloud Rendering Engine, that renders large & huge maps and assets in the background
before the character is there, where he is ! (LOD System)

MINIMUM REQUIREMENTS:

MAIN LANGUAGE:
C#, Swift, Java (Has to be rethink, wich one we use mainly!)
Swift is preferred!

SUPPORTING SCRIPTING LANGUAGE: (NodeScript Tool)
Lua, JavaScript, Ruby, Python

IDE:

Visual Studio (could be also Community/Code Edition)
QT 5.x (preferred)

COMPILER:
LLVM

SOCIAL DEVELOPMENT NETWORK:
Github

OTHER EXPERIENCE & REQUIREMENTS:
VulkanAPI Knowledge
Module based Coding
Tool Programming

User Interface Knowledge
  Touch Integration
User Input Knowledge
  Mouse & Keyboard Integration
  Joystick & Gamepad Integration
  VR Headset Integration

Networking Knowlege
  Cloud, Server & Local ( especially rendering stuff)

HARWARE REQUIREMENTS:
QuadCore CPU
RadeonHD 7870/ GeForce GTX 680
8GB RAM

FEATURES:
Modular
Crossplatform
  Linux, MacOSX, Windows (Default)

  Android, iOS, Windows Phone (Planned)
  PS4, Xbox One & Nintendo NX (Planned)

VR Support
Raytracing Support
Global Illumination
Voxel Global Illumination
Defferred Rendering
Physical based Shading/Rendering
OpenCollada Support
OpenCL Support
Bullet/Newton/PhysX Integration as a Module

 

Last edit: Oliver Kadow 2016-03-28