We kindly request your assistance in implementing .t3d loading and processing for our project. This 3D format is essential for our open-source engine, reminiscent of the Unreal/Unreal Tournament era. Your expertise and support in this matter would be greatly appreciated.
We kindly request your assistance in implementing .t3d loading and processing for our project. This 3D format is essential for our open-source engine, reminiscent of the Unreal/Unreal Tournament era. Your expertise and support in this matter would be greatly appreciated.
Thank you for considering our plea, and we look forward to your valuable contribution.
We kindly request your assistance in implementing .t3d loading and processing for our project. This 3D format is essential for our open-source engine, reminiscent of the Unreal/Unreal Tournament era. Your expertise and support in this matter would be greatly appreciated.
Thank you for considering our plea, and we look forward to your valuable contribution.
(relevant files: model_brush.c, relevant function: void T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t mod, void buffer, void *bufferend)
(2mb C)
Here are some .t3d example files, (note: our original works so we may release them)