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Mappers wanted for 3d opensource game.

2023-08-13
2023-09-15
  • ChaosEsqueTeam

    ChaosEsqueTeam - 2023-08-13

    Game: https://sourceforge.net/projects/chaosesqueanthology/
    Hi, recently we did some programming on the engine and made it so it is easy to use obj files as maps in the game now. You export your obj file, rename it to bla.obj_from_mc and then, if you need it scaled or rotated add some directives to the file name:

    bla.scale2048.obj_from_mc
    For example for a moderately large terrain map.
    Or if your obj file uses and alternate "up"
    bla.loadstyle1.obj_from_mc

    Or if the default scale is too big and you're using a 1995-2002 unreal/unreal tournament style scale where it's 1:1
    bla.basescale1.obj_from_mc (note: the default base scale is basescale48: which matches minetest)

    Also we constantly get threatened by some guy from chan saying they will delete our project and all backups and that we are just a "q3 map, not a game".
    We would like more contributors so the game has more livelyness to it so one guy on
    chan can't attack it.

    Could you all join up?
    Also we've done alot of programming: bringing the game from 18 weapons up to 217 or more.
    We did programming for all of that.
    Same with adding Wolfenstine:Enemy Territory support to the engine last year, and obj_from_mc obj_from_bz support this year, or the 4 million entity networking support we added last year.

    Doesn't that make it more than "just a q3 map"? Also we've done 50+ maps for the game and many models and songs too? How is it "just a q3 map"?

     
  • ChaosEsqueTeam

    ChaosEsqueTeam - 2023-08-13

    These are the threats we get:

    Anonymous Sun 13 Aug 2023 16:06:43
    Game
    It isn't a game, it's a quake 3 map.
    In addition, it will be deleted soon, no backups, no saves, nothing.

     

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