Menu

four color village / News: Recent posts

status - week 18

Hello!

I created some levels to test the new highscore features.

I changed the layout of the game window because there was
no proper place to display the highscores.

If I don't find any bugs the next tasks are to review the code
(I mixed lots of styles in the last years), to add proper copyright
headers, and to add more levels.

Stay tuned ...

Posted by Erik Heckers 2001-05-02

status - week 16+17

Hello!

Nothing happened during week 16 so there was no update last week.

I changed some base module because detecting the 'Game Won/Game Over'
situation revealed some bug.
This is fixed now and I have been able to continue implementing the
highscore 'stuff'.
Highscores work now (3 different scores for every level) and are
stored to disk.

Stay tuned ...

Posted by Erik Heckers 2001-04-24

status - 2001 week 15

Hello There!

What happened the last week:
* I added a QStatusBar at the bottom of the screen, showing the
active color, the program mode (game/editor) and if you can
currently go for a highscore.
* I improved the color management (in the future there should be
color schemes you can select from - something that will
not make it into the first release)
* Some new levels created.

Stay tuned...

Posted by Erik Heckers 2001-04-10

status - 2001 week 14

Hello!

The game now supports gaps in the village (imagine something like
a pont or a market place). Now smaller villages are possible (surrounded by lots of
gaps!). I improved the look and feel and I ported the application
to the QT 2.2 library. Now it is possible to customize the color
set used.
Thinks I still want to work on before releasing the first official version:
* working high scores
* proper copyright in all files and using the GPL license
* review source code style
* (basic) online help... read more

Posted by Erik Heckers 2001-04-03

(weekly) update - editor works

Hello!

I implemented a simple editor so I can create a few non-random levels now.
I had to enhance the data structure storing the village because the
undo operation of the editor needed some informations about the
basic topology of my village.
Because of this enhancement I can now create levels that contain 'dead' regions
(currently it is a complete 25x25 grid of houses without gaps).
This will be very nice, but I have to touch that editor again.... read more

Posted by Erik Heckers 2001-03-27

Project focovil is alive!

Hello!

Just some words because there is still no source code available:

The basic game (with random maps) is already running stable but
there are a few things I want to work on before I release the first version:

* Implementing different high scores and storing them to disk.
* Add an editor to create (more interesting) non-random maps.

Tell me if there is somebody out there who needs the executable now!... read more

Posted by Erik Heckers 2001-03-20