I am seeing very poor performance (2 - 5 fps) when the JMStudio uses AWTRenderer. However it seems to depend on the VM version used whether DirectDrawRenderer is used or AWTRenderer is used.
When running 1.4.2_XX versions the AWTRenderer is chosen, when running 1.5.0 the DirectDrawRenderer is used.
If I remove the AWTRenderer (and LightWeightRenderer) when running with 1.4 versions the movies cannot be played at all!
Anyone has a clue why this happens? Or tip to get it running with DirectDraw renderer and 1.4 vm?
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I haven't experience any problems with renderes as you describe using JVM 1.4.2. My problem has always been that JVM 1.5 won't even show a single frame of the movies. This is for sure some kind of problem with renderers. As of Fobs 0.3pre2, the color space used to encode frames is RGBA, and not RGB as it was in previous versions. That could explain the low performance.
I don't have a windows machine at this moment, so I cannot help you anymore. Maybe someone in the forum has been through the same and could help us!!!
Anyway, keep connected because we are going to release a "super-alpha" OpenGL based renderer which performs really great. I will need windows and linux testers...
Cheers.
Jose San Pedro
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Hi,
I am seeing very poor performance (2 - 5 fps) when the JMStudio uses AWTRenderer. However it seems to depend on the VM version used whether DirectDrawRenderer is used or AWTRenderer is used.
When running 1.4.2_XX versions the AWTRenderer is chosen, when running 1.5.0 the DirectDrawRenderer is used.
If I remove the AWTRenderer (and LightWeightRenderer) when running with 1.4 versions the movies cannot be played at all!
Anyone has a clue why this happens? Or tip to get it running with DirectDraw renderer and 1.4 vm?
Hi,
sorry for the delay in the answer.
I haven't experience any problems with renderes as you describe using JVM 1.4.2. My problem has always been that JVM 1.5 won't even show a single frame of the movies. This is for sure some kind of problem with renderers. As of Fobs 0.3pre2, the color space used to encode frames is RGBA, and not RGB as it was in previous versions. That could explain the low performance.
I don't have a windows machine at this moment, so I cannot help you anymore. Maybe someone in the forum has been through the same and could help us!!!
Anyway, keep connected because we are going to release a "super-alpha" OpenGL based renderer which performs really great. I will need windows and linux testers...
Cheers.
Jose San Pedro