| Commit | Date | |
|---|---|---|
|
[r5872]
by
david_costanzo
Improve the performance of turtlepaste by writing all pixels to the screen at once, instead of pixel-by-pixel. On my Windows 10 machine, this makes the sprite benchmark take 1/3rd the time. |
2022-01-17 06:52:03 | Tree |
| 2022-01-17 04:50:11 | Tree | |
|
[r5870]
by
david_costanzo
Move some code around to avoid costly calls to modf(). |
2022-01-17 04:05:32 | Tree |
|
[r5869]
by
david_costanzo
Ignore gcov metadata files (created when fmslogo.exe is built with COVERAGE=1) |
2022-01-17 03:50:08 | Tree |
|
[r5868]
by
david_costanzo
Improve the performance of turtlepaste by getting all pixels from the screen at once, instead of pixel-by-pixel. |
2022-01-17 03:02:54 | Tree |
|
[r5867]
by
david_costanzo
Change the background for BITMAPTURTLE.SMOKETEST to reach into the corners. |
2022-01-17 03:01:11 | Tree |
|
[r5866]
by
david_costanzo
Cache a value instead of recomputing it. |
2022-01-16 04:49:56 | Tree |
| 2022-01-15 01:38:33 | Tree | |
|
[r5864]
by
david_costanzo
Avoid multiple calls to GetScreenHorizontalScrollPosition/GetScreenVerticalScrollPosition |
2022-01-15 01:36:45 | Tree |
|
[r5863]
by
david_costanzo
Don't use a back buffer was used when drawing regular turtles. It doesn't make sense to use a back buffer when drawing normal turtles, as there is other logic to draw them directly to the screen as the turtle is moved, bypassing any back buffer. |
2022-01-14 04:05:46 | Tree |