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A. Wolfe

May 26Kolbe Wolfe
iPhone App Idea
"Flying Pigs!"

It's a game a lot like Kitten Cannon, but with several important things changed about it.

Plot: A male and a female pig are in love. You are whichever pig you choose to be. Your partner is sold to a meat processing plant a distance away. You have to get to him/her and rescue your partner-pig before they're made into bacon.

You launch the pig for distance by use of a cannon. The user is able to adjust angle of the cannon and the power, and ultimately presses a "Fire" button. The pig is then launched, with randomized objects put in its path. Some objects act as barrier, others as handicaps, and still others as boosters or bonuses. As the game progresses, new objects are uncovered, as is new scenery. After every launch, the user is show a view of a map with his/her progress shown.

There are various cutscenes placed strategically throughout the game to guide the plot along. Perhaps at some cutscenes, the user may face a dilemma, such as a choice between two paths, with one having more bonuses but also more distance to travel, while the other has virtually no bonuses but a shorter distance.

At the end of the game, the user is awarded points based on bonuses gained, number of launches needed [fewer launches = more points], and various "achievements" made within the game. These points can be added to a Highscore system, and can also be used to "purchase" certain things for the pig-couple's Pig Farm, or perhaps to purchase upgrades for the cannon, etc. should the user decide to play again.

Price per download would be anywhere from $0.99 to $2.99, and advertising space would be sold also within the game.


Related

Wiki: Flying Pigs!

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