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From: Scott <sc...@gm...> - 2021-04-14 12:47:06
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I believe all the shaders are *330 core* compatible at the moment. I've been declaring *460 core*, but that will not be the final targeted version. We've discussed *420 core* as a potential soft target. Scott On 4/13/21 2:49 AM, Fernando García Liñán wrote: > On Mon, Apr 12, 2021 at 4:42 PM Scott <sc...@gm...> wrote: >> Great work Fernando. Looks fantastic already in this early stage. > Thanks Scott. I've been wanting to ask you: what GLSL version did you > use when porting the current shaders to the core profile? I'm > currently using GLSL 330 because it's the minimum version I can use > that has all the features I need, but I don't mind increasing it to > match your chosen version. > > Fernando > > > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel |