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From: David M. <dav...@gm...> - 2017-07-04 12:50:33
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Thorsten -- that's exactly what I did 15+ years ago, when I found places that FlightGear didn't do a good job simulating real life (e.g. magnetic compass errors, VSI lag, VOR scalloping, turbulence, etc. etc.). Instead of just making one-off tweaks like the consumer sims did, we (as a team) emulated entire systems like the vacuum, pitot-static, and electrical systems, so that failures would be realistic. In the RNAV age, we need to do the same thing; it's just that it's a bigger job. FlightGear will still be great for people who want to practice the mechanical parts of flying (e.g. crosswind wheel landings in a Cub), but will slip further and further behind for people who want to use it for real IFR practice. Cheers, David On Tue, 4 Jul 2017 at 08:00 Thorsten Renk <tho...@sc...> wrote: > > > In the past, I could practice the hell out of these kinds of details in > > FlightGear (tuning, twisting, and identifying all the navaids, adding > > crosswind corrections, etc) so that they were habits when I flew them for > > real, but I can't practice RNAV procedures like this (or many others). > > Then I guess you just need to sit down and code this into your simulated > plane/instrument. I still don't think this is particularly hard to do - > dependent on how many details you want it may become tedious after a > while... > > There are a gazillion of automatic and crew-initiated mode transitions in > the Shuttle, the AP and guidance requirements during launch do not even > resemble these on final, and yet you can do a whole RTLS abort sequence on > autopilot where the system automatically transits from mode to mode, > selects different navigation sources, decides whether to send you on > S-turn phases to deplete energy before guiding you into the HAC not not, > selects maximum flown bank angle dependent on abort vs. nominal flight > rules, reads out what you have selected as aim points, brake options and > so on and flies accordingly, etc... > > All this can be done if you're interested in doing it, and if you get > stuck at some point, I'm sure I can help you out ;-) > > > * Thorsten > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |