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From: Edward d'A. <tru...@gm...> - 2016-02-16 17:55:30
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On 15 February 2016 at 07:36, Thorsten Renk <tho...@sc...> wrote: > > As a look into our Wiki demonstrates, there's more than one issue with the > particle system > > http://wiki.flightgear.org/Particle_system > > and I believe there's been talk about phasing it out before. > > However, I personally believe we should do this in a controlled way. From > my own experience I know that I've spent several days tuning particle > effects till they looked 'right'. If particles simply disappear and rain, > spray, smoke, contrails, sparks, ... simply disappear, there's not only > the users who will see this as a strong regression without a benefit but > also the aircraft developers who will feel let down. Hi Thorsten, The particle system is buggy, not so well integrated, and very computationally expensive - it requires a lot of CPU work - but I don't think it needs to be eliminated. I think there are benefits in using both approaches. For example a rendering framework independent effect for boat wake for use by all the boats in the Terrascenery database as well as the AI models, instead of overloading the expensive particle system, might be of significant benefit. It would probably look more realistic than a spray of large square white water particles as well. So I see benefits of minimising the use of the particle system, but not throwing it out completely. Regards, Edward |