From: Jörg E. <j-e...@on...> - 2013-08-25 09:22:39
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As a point from a user: I am getting very worried about this discussion about "every body has the possibility to setup his own FGCom server disabling the "guest:guest" account and only accept registered pilot on their server". To my knowledge this issue has been discussed for FGFS very extensively already several times - and it was decided not to do that. For FGCOM I would be against that even stronger - because with FGCOM we want to attract more and more users to use the multiplayer environment - I guess such restrictions will achieve the opposite: - I myselfe would have problems to open again another (or even many!) world wide accessible account(s) - with my data stored by unknown people on unknown servers with unknown security! I guess you all heard about the current security issues being raised right now worldwide (NAS, Facebook, etc etc pp) - and: what would it really help? As described that "bad guy" can always get a new account - and "bad words" are not as bad as "bad security". - till now I see FGCOM as the ideal tool for multiplayer because of the limited range with many realistic frequencies - but still being able to talk worldwide to anybody! (there is already now a (little) problem having just two FGCOM servers! - How shall that work in future? Changing the server for each multiplayer event? And prior to that investigate which users are permitted? Or whenever you go to another airport? Or country? How do you explain the pilots how to do that and when and why? Would'nt it be easier then just to use e.g. "mumble" (at least there you can change the group "on the fly" - many users ask us (ATC'S) already now to use that easy to handle tool instead of the "realistic" but "complicated" frequency changes in FGCOM! - etc. -etc And believe me: Doing ATC at EDDF for 4 days a week with 4h each session I know that problem of "babies" all the way from "nice kids being unable to communicate with grown ups" up to using absolutely "abusive language"! There is only one solution to that: Warn them, then neglect them, ask all others to neglect them too -- and most important: Do not even try to discuss with them! Come to EDDF and you will see: It works!! Also remember: We have the "Neglect"-button in the "PilotList" - use that also for FGCOM to "blank any user out you do not want to hear"! And that decision may be kept for each user himself! And it works within seconds - just compare that to the needed administrative efforts to get somebody removed/locked from a server! Please - please - do not kill the very positive social aspects of the multiplayer environment because of a few "misbehaving" people! Thanks for working on improving the FGCOM - I like it - see how it gets used more and more on: http://www.emmerich-j.de --> EDDF-Triangel Movies! |