From: grtuxhangar t. <hoh...@gm...> - 2013-07-04 14:07:35
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Oh wait, i just notice, after a reset i get the right behavior , the objects are again taken in account for the elevation, i can again land with Helicopter on buildings. So, at the first fgfs loading the scenery/objects are wrong, after reset everything is right. Is it just me ? thanks Ahmad On 4 July 2013 15:12, grtuxhangar team <hoh...@gm...> wrote: > > Hello, > I just notice an issue with terrain elevation which could explain: > we can't land on any building or platforms with helicopter or STOL > Aircraft. > > Nasal geod info tool > ==>var info = geodinfo(lat, lon); > setprop("/environment/terrain-hight",info[0]);<== > > With it we may get the real terrain elevation which is right regarding > any object on scenery when we are flying over. > > However /positions/ ground-elev-m value which is exposed within the > internal property gives the terrain elevation from the basic scenery , it > does ignore any objects, which are situated at the place we are flying over. > > > > We could notice some change ( simgear git log --before 2013-02-25 --after > 2013-02-24 ) > Before 2013-02-25 objects on terrain were correctly identified with > /positions/ ground-elev-m. > > > > That is strange. > > Thank > > Ahmad > |