From: Tim W. <tim...@gm...> - 2012-02-06 03:43:09
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I ran a memory test and to my surprise had a bad memory module. I removed the module and replaced it and the optimization compiler error went away. My system is much more stable too. Special thanks to Arnt Karlsen and Olaf Flebbe! Tim On Sun, Feb 5, 2012 at 6:39 AM, Arnt Karlsen <ar...@c2...> wrote: > On Sun, 5 Feb 2012 00:29:56 -0500, Tim wrote in message > <CAGFQzCQ91bL4U5TE2n5tEohRMv2eFF3A8fgAaGf3kZ40Ja_m=w...@ma...>: > > > Hi. I'm trying to BuildFlight gear and have many issues. To begin the > > process I went to the GIT repository for the FlightGear project and > > eventually found my way to > > FlightGear/flightgear/release2.4.0/doc-mini/. Then, I followed the > > instructions for 32-bit as stated in README.MSVC. When I open the > > MSVC solution file Visual C++ 2008 Express loads 14 different > > projects, which aren't mentioned in the instructions. However, > > continuing with the instructions I changed 'Debug' to 'Release' and > > clicked Build->Build Solution. The build starts with SimGear and > > stops when a message stating 'Microsoft c/c++ Optimization Compiler > > has stopped working.' Then I turned off the optimization under > > properties and the problem continues to occur. Sometimes I get the > > blue screen and have to restart. I tried the same procedures > > building FlightGear only and have the same problems. Do you have any > > idea what's going on? > > .._no_, I'm a GNU/Linux guy. ;o) > > ..the guys who _might_ know, will probably want to see your build > logs on your build log website. > > ..and do heed Olav's advice, hardware with problems developing, > will kill data even on GNU/Linux with the badram patch applied, > that patch still needs an accurate and fresh map to navigate > around on bad ram sticks. > > > I'm using Windows 7 64-bt but building for 32-bit. > > ..if you want to run FG on your 64bit Wintendo 7, my _guess_ is > you want to build a 64bit FlightGear. One way to prove me wrong, > is show me your 32bit build runs faster and better than e.g. FG's > official 64bit release. ;o) > > > If you could provide any recommendations that would be great. My > > ultimate goal is to build FlightGear 2.4.0 nearly the same as the > > binary that is provided on the FlightGear website. > > ..why, we have FG-2.6.0 out in a coupla weeks now. > > ..to e.g. verify the build process and all the built binary file > checksums? > Now _that_ would be useful in e.g. copyright law enforcement. > > -- > ..med vennlig hilsen = with Kind Regards from Arnt Karlsen > ...with a number of polar bear hunters in his ancestry... > Scenarios always come in sets of three: > best case, worst case, and just in case. > > > ------------------------------------------------------------------------------ > Try before you buy = See our experts in action! > The most comprehensive online learning library for Microsoft developers > is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, > Metro Style Apps, more. Free future releases when you subscribe now! > http://p.sf.net/sfu/learndevnow-dev2 > _______________________________________________ > Flightgear-devel mailing list > Fli...@li... > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > |