From: HB-GRAL <fli...@sa...> - 2010-08-24 23:00:15
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Am 24.08.10 23:58, schrieb HB-GRAL: > Am 24.08.10 23:44, schrieb HB-GRAL: >> Am 14.08.10 00:20, schrieb Tim Moore: >>> Let >>> me know of any new problems. >>> >>> Tim >> >> A new problem is the last line in default.vert: >> fogCoord = abs(ecPosition.z / ecPosition.w); >> >> For what is this needed exactly? >> >> It kills the light or light direction here with only default shaders >> enabled. Really nobody else encountering such problems? I am wondering. >> I will give my card to a museum once. >> >> Thanks, Yves >> > > Just to add: I commented this line out and at least terrain seems to > work fine. > > But the question remains, for what is this needed in the hack? It > produce a known ATI issue, so I am going from one issue to the next > (from gl_FrontFacing to .z/.w). > > Cheers, Yves Sorry, wrong. It does not work fine, it just breaks the terrain-default shader, and thats why it looks good and I didn’t see the new problem ;-) - Yves |