From: Erik H. <er...@eh...> - 2009-07-13 09:26:11
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It's committed. Thanks. Erik Nicolas Quijano wrote: > Hi all, can't build in debug atm on Doze, as a recent change in > simgear/screen/RenderTexture.cpp breaks non X11 builds because of non > isolated GLX code. > The attributes code should have been wrapped (tsk tsk 8p) > > This is a bandaid, as it does NOT implement the equivalent functionality > on win32 (or non-x11 MacOS X builds) > I've simply added an #ifndef _WIN32 bracket to the GLX code. Not having > access to a Mac or PC running MacOS X, I didn't do anything to ensure it > builds there. > > Thanks to whomever takes care of this, > Cheers, > Nic |