From: James T. <zak...@ma...> - 2008-10-03 12:24:17
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On 3 Oct 2008, at 13:15, Heiko Schulz wrote: > I agree to nearly all what you said, but why not release an official > 2.0-pre-version with OSG which shows to the world that we are still > alive? Maybe as an advertisement to other developers? Yep, that's what I said :) > In the moment I see that the clouds and shadows are a "one-man- > project"- so now wonder that it needs a long time until we will have > these features back. > I wonder if it really needs so much knowledge about OSG, and if > other developers could help here? Well I just read over Stuart's code, with a view to doing exactly that. It's a part of the code I am completely unfamiliar with, however, so I need to do a lot more reading before I can make any intelligent comments about it, let alone try and fix it. I don't suppose anyone has the link to the 'original' cloud code, before it was ported to PLIB, or the technical description? Or perhaps there's a doc link the cloud code itself, I'll keep digging. Incidentally, on the shadows, I always assumed that's something we would get 'for free' with OSG, presumably there is some technical obstacle to just enabling one of the OSG shadowing techniques? I can believe that some of them are impractical for FG, but equally we only have on light source (that matters for shadowing) most of the time - floodlit airfield and carrier operations excepted. Could someone enlightened (Tim, I guess) explain the outstanding issues in that area? James |