From: AJ M. <aj-...@ad...> - 2006-05-18 21:03:22
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Forwarding this to the list as requested. And because there are lots of people here much better qualified than I to answer the animation questions :-) Cheers, AJ ---------- Forwarded Message ---------- From: "flying.toaster" To: AJ MacLeod Hi there I send you this e-mail because the anti-spam at sourceforge is filtering my domain name (voila.fr, which is sort of like hotmail). I know that lots of spam come from that kind of domain but this restriction is kind of violent ! Do you have any idea how I could get my posts sent ? Here is the latest one I wanted to send regarding the tomcat if you want to forward it ... I posted a preview of animations (landing gear retraction) at avsim forum. " I think I got the blender inverse kinematics right now, but I am wondering if this is of any use since blender uses "bones" as a replacement for transforms in the animations (actually bones are pseudo objects redefining the axes of its childs in the hierarchy). Bones are very elegant but I don't think there is such a thing on plib animations. Furthermore, animations are interpolated across multiple frames but how do I export a particular animation for a particular part (say ground spoilers) for use in flight gear ? I just feel like all the pretty work on blender is going to be useless. Anybody tried blender export before ? " regards Enrique |