From: Erik H. <er...@eh...> - 2006-01-26 22:11:26
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Diogo Kastrup wrote: > I'm getting square lights with GL_POINT_SPRITE just like if > GL_POINT_SMOOTH is disabled. Actually looks like the GL_POINT_SMOOTH > state is always disabled when GL_POINT_SPRITE is enabled. Is that > expected? The performance problem is gone though. I'm using the binary > nvidia 81.78 driver with a Geforce3. I don't know what to expect anymore. It's either this or a severe performance loss. Maybe the squares could be prevented by adding a proper texture? Erik -- http://www.ehtw.info (Dutch) Future of Enschede Airport Twente http://www.a1.nl/~ehofman/fgfs FlightGear Flight Simulator http://www.cafepress.com/fgfs_flightsim FlightGear Art |