Hi All,

On Wed, Jun 11, 2014 at 11:09 AM, James Turner wrote:
Some UI tweaks I’d like to propose for 3.2 (and would welcome help implementing):

 - rendering dialog forces scenery reload when any setting is changed, and the dialog is closed. (and the move reload scenery button to the debug menu)

  (or even better, when one of the relevant ones, such as random objects / trees / buildings is enabled / disabled)

 - hide ‘simplify terrain’ feature in rendering dialog since I would say it’s an experiment and its value has not been demonstrated clearly.

A bit late, but I've finally pushed  a straightforward change so that the scenery is reloaded whenever you exit the dialog.  I'm working on a better version that will only reload scenery if a relevant setting is changed.