I checked out the new setup for the runway lights, and I think the visibility distance is much better now. I realize that it's a work in progress and that some of these things may already be on the list, but I have a few comments.
1. The way the lights appear as you approach is kind of strange. They blink on very abruptly as they come into range. It's like someone is turning them on one row at a time. The effect seems very digital and not realistic. Is there a way to ramp up the intensity with decreasing range (sort of like what happens in the default rendering scheme)?
2. Animations in the ground lights are lost with ALS turned on. At some airports (I think the 850 apts) there's a row of pulsing yellow lights marking the hold points. These go away when ALS is in use. The running rabbit on the approach lights also goes away with ALS.
3. This might be a limitation in how my own system renders the lights, but each ground light is rendered as 3 separate point sprites in ALS, but not in the default rendering scheme. Sometimes one of the light points is several cm above the runway surface (here's a screenshot at EDDK-32R - https://dl.dropboxusercontent.com/u/26612041/point-sprite.png
). I only see this when I'm close to the lights, like during takeoff, landing and taxi, but it makes things a little messy at the times I'm relying most on the lights to find my way.
Thanks for all your work on the rendering. It's really looking great.