Or you could create a custom HUD with the necessary text labels (fixed
text, or referring to string properties). You can configure a font for
each label - and add a property condition to enable/disable specific
labels. FG has so many ways...
The HUD is an interesting idea -- I was able to quickly build a custom hud config and write my words individually to a property name for display. With the HUD I can specify a font and a size, but if I scale up the size, the font get's really pixelated.
The hud "threw" an error when I tried to specify a liberation ttf font.
Are the ttf fonts only available as 3d objects? Will they work in 2d panels? If they are 3d only, what would it take to create a simple object that I could place in the scene as part of the aircraft model (maybe out front somewhere in the main view???) to display text?