On Fri, Sep 30, 2011 at 4:22 PM, <joacher@gmx.de> wrote:
Am Fri, 30 Sep 2011 16:10:39 -0500
schrieb Curtis Olson <curtolson@gmail.com>:

> The downside is that this index is used so much in the scenery files
> that going to a larger int size will have an immediate corresponding
> proportional impact on the btg sizes of all the files.

Ten years ago 16 Bit hurt much more than 32 Bit nowadays...

And, wouldn't a compressor (tgz, bz2, ...) solve that issue, at least
for distribution (trafficwise)?

That could very well be true ... and I don't think it would be a huge coding change ... but it should be done in a way that bumps up the btg version number and picks a new packet id so as to maintain backwards compatibility with all the existing scenery out there.

Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org