the models concerned were not monolithic.
Were built with xml files hierarchy and branch:
deck with separate components ,
island with separate components,
crew specific animated.
misc stuff and particles
Some object are defined with the transparency effect ( Rembrandt)
Each simple component are defined with ac and xml
Some of the components are "noshadow"
The Ship were built like a "Lego construction"
These AI models were built like any models Aircraft with more or less complexity.
We did not get any trouble with the old AI loading process.
We did had with the new AI loading process since like demonstrated , the alpha layer was wrong.
Since we were unable to control the respective alpha layer position, which was the cause of our issues, we fixed it by converting the models to monolithic.
So we know exactly how to define the layers within the models.
We don't mean others FG AI/Models will get the issue, all seem more simple than ours models, including the Vinson.
An other remark, is Rembrandt related ,
who is using the feature ?
how many devels are testing FG with Rembrandt ?
=> very few , may be nobody , so could we say it is an issue to FG . ?