On Sat, Jan 30, 2010 at 5:02 AM, Gene Buckle <geneb@deltasoft.com> wrote:
> I think that what I'm looking for is behavior similar to QT
> http://qt.nokia.com/ which I user quite often.
> I am sorry and apologize for using the  word "sucks".
Pete, the problem is that QT doesn't live in the same graphics "Space" as
FlightGear does.  In order to make it work, all the commands  that QT
uses to draw interface elements would have to be ported to use OpenGL
instead of the standard window manager.

As was explained to me on IRC, this is already a solved problem: Qt widgets can be drawn into OpenGL buffers. That doesn't change the fact that it would be a great deal of work to port  our GUI to Qt, and it would introduce a very large external dependency. Having seen the fit pitched when I started using boost...

Now, big projects can get done, and motivated individuals with time on their hands can work wonders. We should keep in mind the relative importance of the GUI system to the whole flying experience and judge whether it would be worth the effort to do a huge rewrite in this area.



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