Ditto here on windows vista 64 using OpenAL SDK (for this build). The wind noise has changed "texture", as if it was heavily saturated, while it use to be a nice wind sound. I guess maybe volume is too high on it.

And that can be tweaked I guess through the xml file. It really doesn't sound the same as my Oct 2nd build, all things being equal (same data)
We're not quite back where we were in sound quality, but at least sounds seems to be all working now.
Haven't done a debug build yet, will advise if it still crashes.
Sound is a bit sensitive to camera movement right now, from a quick "hearing test" :)

Quick note : the volume slider is pretty much useless at the moment, maybe to a change in the volume attenuation scale ?
It only has effect in the leftmost part of the slider (so low end of volume) , maybe the last 1/8th of the slide, and then brutally diminishes sound. Before that, no discernible difference in volume.


That said, again thanks for the hard work Erik (and everyone else)
Cheers,
Nic



On Thu, Oct 29, 2009 at 1:17 PM, Alan Teeder <ajteeder@v-twin.org.uk> wrote:
It compiles and sounds are back! That was quick.

Well done

Alan

> -----Original Message-----
> From: Erik Hofman [mailto:erik@ehofman.com]
> Sent: 29 October 2009 17:07
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] New Sound system committed
>
> Ron Jensen wrote:
> > Hi Erik,
> >
> > Sound seems to work O.K. today for me.  Except when I tune atis I get:
> > voice synth: word '(many lines of stuff...)' not found
> > source and listener distance greater than 20km!
> > source and listener distance greater than 20km!
> >
> > And no ATIS sound...  I assume its supposed to give sound even if all
> > the samples aren't found?
>
> As far as I know it should indeed.
> Here is the status update of the code:
>
> * positioning: needs fixing
> * orientation and sound direction: should be correct.
> * velocity vector (and hence Doppler): should be correct.
>
> But let me tell you; this evening I'll calibrate that the
> sound-not-playing bug is finally fixed.
>
> Erik
>
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