On Tuesday, May 31, 2011 11:00:58 AM Curtis Olson wrote:

> I could be imagining this, but I seem to recall a while back, someone

> asking if it was possible to keep a 2d panel visible all the time, even in

> external views. I just took a quick peek at .../Cockpit/panel.cxx and it

> doesn't appear that we have the ability to do this, but I just thought I'd

> ask in case there is some other mechanism someone has added?

>

> I am working on a project where we are modeling a skydiver in free fall,

> and we want to display some basic information on the edge of the screen

> (like decent rate). But because this is not an aircraft, it makes more

> sense to use external views. Also we are trying hard to avoid needing to

> modify source code, and we'd like to do this in v2.0 (the most current

> "release").

>

>

> The HUD would be another alternative, but we'd like to avoid needing to

> extend the HUD code to add our specific widgets.

>

> Perhaps we could use gui widgets and display the information numerically,

> but an instrument communicates the data so much better.

>

> Are there any other options or ideas that I'm missing?

>

> Thanks,

>

> Curt.


Have you thought about modeling the skydiver as an "aircraft" with the "cockpit" being the view out of his/her goggles? The "panel" would be nothing and the instruments could be just positioned about a meter in front of the pilots point of view. You could then keep the instruments in view as the "pilot" changed his view direction (IE. look up, down, left, right) by rotating them about the pilots head. You should be able to do all of this using the existing XML. Or you could create a 3D model for the skydivers body and possition the instruments on his/her body (IE on the top of the belly mounted chute pack) so that you need to look down to see them.


Hal