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FGAddon Commit Log


Commit Date  
[r811] by torstendreyer

Created branch for 3.6.0

2015-07-27 19:49:47 Tree
[r810] by soitanen

737-300: Restore overhead switches.

2015-07-27 19:18:53 Tree
[r809] by soitanen

Tu-154B-2: bugfix from author.

2015-07-27 16:21:56 Tree
[r808] by helijah

Compatibility Rembrandt increased. Update for FG3.x.

2015-07-27 16:02:34 Tree
[r807] by andgi

Updated Submarine Scout: Added a com radio.

Signed-off-by: Anders Gidenstam <anders@...>

2015-07-26 21:02:28 Tree
[r806] by helijah

Compatibility Rembrandt increased. Update for FG3.x.

2015-07-26 20:29:15 Tree
[r805] by helijah

Compatibility Rembrandt increased. Update for FG3.x.

2015-07-26 19:56:44 Tree
[r804] by ericvandenberg

Extra500: verion 3.0.0

2015-07-26 17:29:32 Tree
[r803] by forgolai

JA37: Version 3.100
GUI: Replaced the thumbnail picture used in the new Qt launcher.
Engine: Increased fuel consumption numbers precision and validated their correctness.
Sim: Increased version number to 3.100 due to new cockpit and many recent changes to FDM and systems.
Sim: Bumped systems rating to 3 and status from Beta to Early production.

2015-07-26 05:48:32 Tree
[r802] by forgolai

JA37: Version 3.029
Sim: Fixed that autopilot could break off wings by pitching too hard.
Sim: Made improvement to logic of indicator panels.
Sim: Made a reserve generator.
Sim: The aircondition simulation now works like in the real Viggen.
Sim: Added logic for disabling radar altimeter.
Sim: Added control logic for fuel system controls.
Sim: Improved fuel tank relative contents and their position.
Sim: Adjusted pneumatic and hydraulic fuel flow to get some tanks emptied more evenly when collecter tank isn't full.
Sim: Fuel system is now controlable manually if enabled.
Sim: Adjusted how autopilot know max ascent rate.
Sim: Can now also detect incoming missiles from the new F-15.
Sim: Selection view is no longer experimental.
Sim: Added more data to performance document.
Sim: All internal fuel tanks are now filled up at start of sim.
Sim: Throttle position is now also recorded for replay.
Sim: Autopilot now also uses rudder for heading locks.
Model: Added a cutoff indicator.
Model: Fixed edges along radar heading texture would be messed up during rotation.
Model: Made all gauges mounts have similar material settings.
Model: Replaced the seat.
Model: {JazzTp} Remodeled sidepanels. And added minor sidepanels.
Model: Adapted controls to new sidepanels.
Model: Fixed radar heading was not rotated along a precise enough axis.
Model: Added button that tests the indicator panels.
Model: Added button that resets trim.
Model: Replaced the buttons for controlling auto-follow.
Model: {JazzTp} Added a air condition temperature knob.
Model: {JazzTp} Added weapon selector.
Model: {JazzTp} Added a (still non-working) weapon mode switch.
Model: Fixed UV and geometry problems in inlets.
Model: Fixed most UV mappings that made black stripes in fixed pipeline with ubershader.
Model: Unified material properties across different cockpit models.
Model: Removed all LOD for FG 3.6.
Model: Added black texture to augementation zone indicator.
Model: Fixed that part of fuel gauge was flat shaded.
Model: {JazzTp} Added throttle handle with animation.
Model: {JazzTp} Added radar handle, no animation.
Model: {JazzTp} Moved radar switches on left panel more aft and aligned with radar handle.
Model: Removed redness from what is now textured red area of switch A/D.
Model: Moved callsign and left handle on front cockpit panel.
Animation: Removed gears depency on select animations as much as possible. This should reduce the lag when gears retract.
Animation: Fixed regression that rear wheels would not spin.
Animation: Fixed regression that nosewheel steering was broken in MP.
Effect: Added floodlight to cockpit panels, and also a knob to control it. Only works with model shader on.
Effect: Added knob that will put hot air on windshield to remove fog, it has 5 settings. Only works in ALS.
Effect: {JazzTp} Fixed shader problem by removing alpha channel in textures.
Effect: Made aerobatic smoke require DC voltage.
Effect: Put cockpit shading on all controls and instruments, to enable floodlight on them.
Effect: Floodlight is now dimmed in daylight, only become fully activated in the dark.
Effect: Fixed that afterburner flame size in replay would not reflect zones.
Effect: Fixed regression that all lights were broken in MP.
Effect: Removed normal mapping on rocket pods by applying a different shader to them.
HUD: Added DME support to HUD.
HUD: Fixed switching off radar altimeter could freeze HUD.
Sound: Added stall warning and added switch for it.
Sound: Very high alpha warning should now no longer play when stall warning is playing.
Aero: Moved aerodynamic center to 25.7% chord of leading edge.
Aero: Keeping static margin at empty fuel tanks, but with pilot, at 0.3 meter.
Aero: Implemented mach tuck in transonic/supersonic regime.
Aero: Updated inertia with values computed by Datcom+ Pro.
Aero: Much more complete axial force due to flaps and elevons.
Aero: Improvement to length of tail force arms.
Aero: Moved the aerodynamical center forward from the quarter chord due to landing gear being placed too much forward on the model.
Aero: Better data for transonic shift of aerodynamic center. Will result in less mach-tuck.
Aero: Extrapolated the mach tuck, based on graph for other configuration.
Aero: Reduced mach tuck to avoid pitch oscillations at full elevator deflection from pitch damper.
Aero: Adjusted pitch limiter, its now based on IAS instead of Mach.
Aero: Fixed positive elevator deflection was not anymore double limited.
Aero: Fixed IAS was not available, which would result in null pointer exception.
Aero: Adjusted stall detection parameters.
Aero: Adjusted alpha regime, and did some indenting.
Aero: Changed drag of elevons to reflect that they have rounded nose.
Aero: Used Datcom+ pro to get better droptank axial force.
Aero: Changed twist and incidence of main wing and canards for axial force computations.
Aero: When gear is down and speed low, more positive elevator deflection is allowed.
Aero: Updated area of exposed part of vertical tail.
Aero: Added wave drag to be summed up as lift and drag in performance monitor.
Aero: Further tuning of wave drag.
Aero: Tuned FCS to new aerodynamic.
Aero: Above 300 kt, the pitch damper will now have less influence if the pilot yank hard on the stick.
Aero: The flight control input is now geared. The transfer functions means small input deflect less than before.
Aero: Roll damper will now damp more than before, and is now seperate from roll limiter.
Engine: Improved the extrapolation of thrust tables. This has resulted in more thrust at very high altitudes.
GUI: Added static margin to performance monitor.
GUI: Added 3 refueling options to menu.
GUI: Added Nicola (JazzTp) to authors of aircraft.
GUI: Refuel menu for long distance will now attach the drop tank, if it was jettisoned.
GUI: Removed mouse control from options.
GUI: Added stall and spin detection to performance monitor.
GUI: Faster access to property tree for perf. monitor.
GUI: Updated aircraft help.
GUI: Updated checklists to the new cockpit.

2015-07-26 00:36:27 Tree
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