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FGAddon Commit Log


Commit Date  
[r786] by tikibar

757-200: updated FDM configs; exterior lighting

2015-07-07 07:43:14 Tree
[r785] by r-harrison

Fix inccorect path capitalisation (via patch from bugman )

2015-07-06 22:48:16 Tree
[r784] by edauvergne

Stereo sound file bug fixes for the eurofighter.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/Samples/canopy-close2.wav

2015-07-06 18:08:52 Tree
[r783] by edauvergne

Stereo sound file bug fixes for the dc8-73.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/touchdown.wav

2015-07-06 18:04:35 Tree
[r782] by edauvergne

Stereo sound file bug fixes for the dc8-63.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/touchdown.wav

2015-07-06 18:03:28 Tree
[r781] by edauvergne

Stereo sound file bug fixes for the apache.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, as the information content in both stereo channels are similar but
non-identical, and mono versions created by extracting the left channel:
- Sounds/apache.wav

Note that audacity was used to convert the Sounds/apache.wav file into a WAV
format readable within FlightGear.

2015-07-06 17:57:06 Tree
[r780] by edauvergne

Stereo sound file bug fixes for the an2.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, and mono versions created by mixing both channels (as the
information content in both stereo channels are different):
- Sounds/an2_flaps.wav

2015-07-06 17:50:21 Tree
[r779] by edauvergne

Stereo sound file bug fixes for the Yak-36.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, as the information content in both stereo channels are similar but
non-identical, and mono versions created by extracting the left channel:
- Sounds/Flaps.wav

2015-07-06 17:45:13 Tree
[r778] by edauvergne

Stereo sound file bug fixes for the YS-11.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/flaps.wav

The following original sound files have been preserved by renaming to
*-stereo.wav, and mono versions created by mixing both channels (as the
information content in both stereo channels are different):
- Sounds/gear-up.wav
- Sounds/running.wav

2015-07-06 17:40:17 Tree
[r777] by edauvergne

Stereo sound file bug fixes for the Vostok-1.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/Vostok-1-Brake-Chute-Extraction.wav
- Sounds/Vostok-1-Fairings-Separation.wav
- Sounds/Vostok-1-G-Cracking.wav
- Sounds/Vostok-1-Inernal-Fans.wav
- Sounds/Vostok-1-Landing-Engine.wav
- Sounds/Vostok-1-Main-Chute-Extraction.wav
- Sounds/Vostok-1-Stage-1-2-Engines-External.wav
- Sounds/Vostok-1-Stage-1-2-Engines-Internal.wav
- Sounds/Vostok-1-Stage-1-Separation.wav
- Sounds/Vostok-1-Stage-2-Separation.wav
- Sounds/Vostok-1-Stage-3-Engine.wav
- Sounds/Vostok-1-Stage-3-Separation.wav
- Sounds/Vostok-1-TDU-Engine-Once.wav
- Sounds/Vostok-1-TDU-Engine.wav
- Sounds/Vostok-1-TDU-Separation.wav

The following original sound files have been preserved by renaming to
*-stereo.wav, and mono versions created by mixing both channels (as the
information content in both stereo channels are different):
- Sounds/Vostok-1-Antennas-Extraction.wav
- Sounds/Vostok-1-Radiators-Turn.wav

2015-07-06 17:33:20 Tree
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