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[r780] by edauvergne

Stereo sound file bug fixes for the an2.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, and mono versions created by mixing both channels (as the
information content in both stereo channels are different):
- Sounds/an2_flaps.wav

2015-07-06 17:50:21 Tree
[r779] by edauvergne

Stereo sound file bug fixes for the Yak-36.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, as the information content in both stereo channels are similar but
non-identical, and mono versions created by extracting the left channel:
- Sounds/Flaps.wav

2015-07-06 17:45:13 Tree
[r778] by edauvergne

Stereo sound file bug fixes for the YS-11.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/flaps.wav

The following original sound files have been preserved by renaming to
*-stereo.wav, and mono versions created by mixing both channels (as the
information content in both stereo channels are different):
- Sounds/gear-up.wav
- Sounds/running.wav

2015-07-06 17:40:17 Tree
[r777] by edauvergne

Stereo sound file bug fixes for the Vostok-1.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/Vostok-1-Brake-Chute-Extraction.wav
- Sounds/Vostok-1-Fairings-Separation.wav
- Sounds/Vostok-1-G-Cracking.wav
- Sounds/Vostok-1-Inernal-Fans.wav
- Sounds/Vostok-1-Landing-Engine.wav
- Sounds/Vostok-1-Main-Chute-Extraction.wav
- Sounds/Vostok-1-Stage-1-2-Engines-External.wav
- Sounds/Vostok-1-Stage-1-2-Engines-Internal.wav
- Sounds/Vostok-1-Stage-1-Separation.wav
- Sounds/Vostok-1-Stage-2-Separation.wav
- Sounds/Vostok-1-Stage-3-Engine.wav
- Sounds/Vostok-1-Stage-3-Separation.wav
- Sounds/Vostok-1-TDU-Engine-Once.wav
- Sounds/Vostok-1-TDU-Engine.wav
- Sounds/Vostok-1-TDU-Separation.wav

The following original sound files have been preserved by renaming to
*-stereo.wav, and mono versions created by mixing both channels (as the
information content in both stereo channels are different):
- Sounds/Vostok-1-Antennas-Extraction.wav
- Sounds/Vostok-1-Radiators-Turn.wav

2015-07-06 17:33:20 Tree
[r776] by edauvergne

Stereo sound file bug fixes for the Su-25.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/Samples/Stall.wav

2015-07-06 17:03:46 Tree
[r775] by soitanen

737-300: update from github repo.

2015-07-06 16:16:19 Tree
[r774] by helijah

New model : Blériot 5190

2015-07-04 20:00:43 Tree
[r773] by helijah

New model : Blériot 5190

2015-07-04 19:57:53 Tree
[r772] by helijah

New model : Blériot 5190

2015-07-04 19:50:40 Tree
[r771] by r-harrison

New F-15 (C,D, backseat multiplay)

From https://github.com/Zaretto/fg-aircraft/commit/3e3296dca68956e25071e555d01526d1b1b03e9c

Credits;
me (Richard Harrison) for the systems simulations, 3D internal models, changes to external model and anything not listed below.
Gene Buckle for the excellent photographs from his F-15C cockpit and for advice and guidance.
flying_toaster (Enrique Laso) for the external 3d model that I've revised and improved.
Shinobi (Fabien) for parts of the weapons systems.
xii (Alexis Bory) for the F-14b which was the starting point for this model
The US Air Force Institute of technology for the aerodynamic data

2015-07-04 19:40:59 Tree
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