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FGAddon Commit Log


Commit Date  
[r753] by ehofman

New yoke, updated texture and small geometry changes for the new cockpit

2015-06-23 09:28:02 Tree
[r752] by helijah

New model : Aermacchi MB 339 Alpha

2015-06-20 15:29:15 Tree
[r751] by helijah

New model : Aermacchi MB 339 Alpha

2015-06-20 15:13:28 Tree
[r750] by forgolai

JA37: Version 3.028
Model: Right attitude indicator has been made more flat.
Model: Added 2 handles to cockpit front panel.
Model: Made the 3 indicators on the left on frontpanel look more like the real Viggens.
Sim: Created a JSB fuel system. It runs on pneumatics, hydraulics and electricity.
Sim: Made failure modes for fuel flow distributor, electric fuel pumps and pneumatics.
Model: Updated left indicator panel to respond to failures in fuel system.
Effect: The ALS afterburner effect will now be less evident in bright light.
Effect: The non-ALS afterburner effect now uses scene diffuse color to determine translucency instead of sun position.
Sim: Replay recorder no longer records afterburner flame intensity, that depends now of scene brightness at the time of replay.
Sim: Droptank now requires DC voltage and masterarm off to be jettisoned.
Sim: When firing air2air missile, a message will now be shown. Also in MP if enabled.
Sound: Annunciator will now warn of incoming guided air2air missile from ja37, m2000-5 or f-14b. It will also say from which direction.
Sim: Exterior light control is now split into 4 switches instead of just 2; landing, beacon, navigation and anti collision.
Effect: Installed contrail and persistent contrail effect.
Model: Added a knob for HUD brightness.
Model: Made the oxygen manometer show the bottle pressure, not the mask pressure.
Animation: Fixed that gauge glasses would be rotated when canopy was opened.
GUI: Added mask oxygen pressure to systems monitor.

2015-06-19 20:10:46 Tree
[r749] by tikibar

757-200 - minor fix to PW2040 3d model

2015-06-18 22:48:31 Tree
[r748] by dfaber-fg

spitfireIX: added missing texture, gunblaze Effect, Liveries

2015-06-18 20:29:05 Tree
[r747] by edauvergne

Stereo sound file bug fixes for the RV-6A.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, and mono versions created by mixing both channels (as the
information content in both stereo channels are different):
- Sounds/dr400-engine.wav
- Sounds/dr400-prop.wav
- Sounds/dr400-stall.wav
- Sounds/dr400-starter.wav
- Sounds/dr400-wind.wav

2015-06-18 18:59:12 Tree
[r746] by edauvergne

Stereo sound file bug fixes for the PC-6.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/crash.wav

2015-06-18 18:42:56 Tree
[r745] by edauvergne

Stereo sound file bug fixes for the MiG-21bis.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, as the information content in both stereo channels are similar but
non-identical, and mono versions created by extracting the left channel:
- Sounds/Samples/bomb_away.wav

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/Samples/stall.wav

2015-06-18 18:41:03 Tree
[r744] by edauvergne

Stereo sound file bug fixes for the Fw61.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/heli.wav

2015-06-18 18:35:48 Tree
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