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[r741] by chrisblues

Citation II:

Texture for pilots dirtmats rotated 180°. Shadows cast in wrong direction.

2015-06-17 16:08:05 Tree
[r740] by tikibar

757-200: Added C-32A variant; reworked FDM configurations; incremental improvements and bugfixes

2015-06-17 00:19:06 Tree
[r739] by chrisblues

Citation II:

new texture for low floor in cabin

2015-06-16 23:29:55 Tree
[r738] by chrisblues

Citation II:

* fixed UV-mappings on ColoRadar knobs
* fixed UV-mappings on audio-panel knobs

2015-06-16 22:56:59 Tree
[r737] by edauvergne

Stereo sound file bug fixes for the DG-101G.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, as the information content in both stereo channels are similar but
non-identical, and mono versions created by extracting the left channel:
- Sounds/airbrakes-lock.wav
- Sounds/airbrakes2.wav
- Sounds/left-wing-tip.wav
- Sounds/right-wing-tip.wav
- Sounds/winch_release.wav

2015-06-16 17:47:43 Tree
[r736] by edauvergne

Stereo sound file bug fixes for the CRJ-200.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, as the information content in both stereo channels are similar but
non-identical, and mono versions created by extracting the left channel:
- Sounds/Flaps.wav

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/touchdown.wav

2015-06-16 17:40:09 Tree
[r735] by dfaber-fg

ju52: added failures, FDM adjustments

2015-06-16 17:37:26 Tree
[r734] by edauvergne

Stereo sound file bug fixes for the ATR-72-500.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/cabinalert.wav

2015-06-16 17:35:26 Tree
[r733] by edauvergne

Stereo sound file bug fixes for the A340-600.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, as the information content in both stereo channels are similar but
non-identical, and mono versions created by extracting the left channel:
- Sounds/Flaps.wav
- Sounds/captain.wav
- Sounds/cruising.wav
- Sounds/decending.wav
- Sounds/emergency.wav
- Sounds/tenthousand.wav
- Sounds/whine2.wav

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/music2.wav
- Sounds/seatbelt.wav
- Sounds/touchdown.wav

The following sound files have been split into a *-left.wav and *-right.wav
positioned at [0, 5, 0] and [0, -5, 0] respectively, and the original file
removed:
- Sounds/music.wav

2015-06-16 17:29:31 Tree
[r732] by dfaber-fg

spitfireIX: Cleanup, Model fixes, added animations

2015-06-16 17:02:10 Tree
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