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[r724] by hhs81

DHC6 Twin Otter- With permission by Syd Adams: Much improved version by User Patten, PAF Team, lanbo64 and dg-505. Improved visuals, electrical systems, realistic startup procedure, tutorial system and checklists and new enhanced liveries.

2015-06-15 20:18:44 Tree
[r723] by hhs81

trying to delete mime-type property

2015-06-15 20:13:33 Tree
[r722] by forgolai

JA37: Version 3.027
Model: Rear gears extended upwards more into the wing.
Model: Rear gear struts moved to the outside of wheel boogie.
Model: Rear oleo moved upwards, so that scissors will not bump into wheels when operating.
Model: Rear gears and doors moved 18cm inwards.
Animation: Rear gears is no longer removed at end of retraction, instead its scaled to fit into the wing.
Model: Rear gear doors scaled down to not cover wheels without compression.
Model: Rear gear upper hinges rotated to align into nose direction.
Effect: The afterburner flame is now shaded when using ALS.
Effect: The engine now produces heat distortion when using ALS. (disabled for now, as particles does a better job)
Effect: Particle heat distortion now is MP enabled and placed more accurate at exhaust.
Model: Changed the textures of the artificial horizon instrument to match the real JA-37 more closely.
Effect: Made a ubershader dedicated to gauge glass.
Model: Left altimeter reshaped to match the real thing more closely, and made less dark.
Model: Put a glass on the angle of attack indicator, airspeed indicator and left altimeter.
Model: Changed the texture of the left attitude indicator instrument to match the real JA-37 more closely.
Sim: Changed the follow algorithm to reflect changes in the original fgdata algorithm, since those were better than my own attempt at the same.
Model: Put a glass over the radar and radar range selector.
Model: Fixed that several gauges had two scaling operations applied.
Model: Made the mount textures of EPR, fuel, attitude 2 gauges have nicer texture.
Model: Removed some switches and knobs on accelerometer and altimeter 2.
Model: EPR and fuel gauge now has less thick mount.
Model: {JazzTp} Reserve attitude indicator now has a glass front.
Model: Tachometer now have a proper mount and front glass.
Model: Heading indicator now remodeled to more closely resemble the real one, plus has now glass front.
Model: Airspeed indicator and artificial horizon now has proper mounts and front glass.
Model: Added a droptank indicator to the front panel.
Model: {JazzTp} Accelerometer, fuel indicator, nozzle indicator, EPR gauge, rightmost altimeter and chronometer now has a glass front.
Model: The aircraft is now creased at 30 degrees, instead of 61 degrees.
Model: Fixed some misaligned polygons in the canopy struts.
GUI: Added 6 more splash images to be randomly shown at startup (FG 3.6+).
Model: Added 6 gauges on the side panels.
Model: Added indicator panels on cockpit side panels. 32 lamps are working.
Model: {JazzTp} Made a generic gauge with glass front and needle mount.
Model: Generic gauge is now used for all gauges that just have a dial and 1 needle.
Model: Fixed that the switch for gears up/down was reversed.
Sim: When battery autostart fail due to drained battery, that is now hinted at in popuptip.
Model: Made rudder pedals look more like the real ones and textured them.
Sim: Made a switch, by using it, Flightgear will load ja37 up with engine running, ready for takeoff. Use for fast debugging/testing.
Sim: Moved help, input and flight-recorder settings into own files.
Sim: Autostart with ext. power now will also switch on the battery.
Model: Added a proper reverse thrust handle.
Model: Added 3 reverser doors to the engine.
Sim: Increased lower G limit for detaching wings.
Model: All flight control surfaces are now single sided and gaps have been closed.
Model: Various parts of the model that were flat shaded is now smooth shaded.
Model: Parts of the model is now creased at more than 30 degrees depending on need.

2015-06-14 23:21:29 Tree
[r721] by tikibar

B747-8: Cabin pressurization system, updates, bug fixes

2015-06-14 20:07:39 Tree
[r720] by ehofman

Small cosmetic updates: fixes to the gemoetry, better texturing, better animations. Small update to the center of gravity

2015-06-13 12:28:42 Tree
[r719] by edauvergne

Stereo sound file bug fixes for the A320-family aircraft.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, as the information content in both stereo channels are similar but
non-identical, and mono versions created by extracting the left channel:
- cabinalert.wav
- flaps.wav

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- touchdown.wav

2015-06-13 09:12:31 Tree
[r718] by edauvergne

Stereo sound file bug fixes for the 787.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, as the information content in both stereo channels are similar but
non-identical, and mono versions created by extracting the left channel:
- Flaps.wav

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- touchdown.wav

2015-06-13 08:57:22 Tree
[r717] by edauvergne

Stereo sound file bug fixes for the 767-300.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, as the information content in both stereo channels are similar but
non-identical, and mono versions created by extracting the left channel:
- Sounds/whine2.wav

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- Sounds/touchdown.wav
- Sounds/Cabin/arrival.wav
- Sounds/Cabin/climbing.wav
- Sounds/Cabin/descending.wav
- Sounds/Cabin/emergency.wav
- Sounds/Cabin/music2.wav
- Sounds/Cabin/pretakeoff.wav
- Sounds/Cabin/seatbelt.wav

The following sound files have been split into a *-left.wav and *-right.wav
positioned at [0, 5, 0] and [0, -5, 0] respectively, and the original file
removed:
- Sounds/Cabin/music.wav

2015-06-13 08:35:57 Tree
[r716] by edauvergne

Added mono sound files for the 717 which should have been committed at r714.

2015-06-13 08:12:13 Tree
[r715] by edauvergne

Stereo sound file bug fixes for the 747-400.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- FastenSeatbelt.wav

2015-06-13 08:04:40 Tree
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