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Stereo sound file bug fixes for the A320-family aircraft.

This follows from http://thread.gmane.org/gmane.games.flightgear.devel/77932.
With the introduction of the 3D sound engine, all sound files in FlightGear now
must be mono point sources.

The following original sound files have been preserved by renaming to
*-stereo.wav, as the information content in both stereo channels are similar but
non-identical, and mono versions created by extracting the left channel:
- cabinalert.wav
- flaps.wav

The following sound files have been converted directly to mono, by extracting
the left channel and overwriting the original file, as both stereo channels
contain identical information:
- touchdown.wav

edauvergne 2015-06-13

changed /trunk/Aircraft/A320-family/Sounds/cabinalert.wav
copied /trunk/Aircraft/A320-family/Sounds/cabinalert.wav -> /trunk/Aircraft/A320-family/Sounds/cabinalert-stereo.wav
changed /trunk/Aircraft/A320-family/Sounds/flaps.wav
copied /trunk/Aircraft/A320-family/Sounds/flaps.wav -> /trunk/Aircraft/A320-family/Sounds/flaps-stereo.wav
changed /trunk/Aircraft/A320-family/Sounds/touchdown.wav
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