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FGAddon Commit Log


Commit Date  
[r685] by ehofman

Add a G-force induced vapor effect

2015-05-27 12:39:55 Tree
[r684] by helijah

HerbyW, firefly, Eagle, they completely redesigned the interior of the AN 12. comprehensive dashboard, new liveries, fitted inside the cockpit etc ... beautiful work. A big thank you to them. In addition, Rembrandt enhanced compatibility, update FG 3.x

2015-05-27 10:41:10 Tree
[r683] by helijah

HerbyW, firefly, Eagle, they completely redesigned the interior of the AN 12. comprehensive dashboard, new liveries, fitted inside the cockpit etc ... beautiful work. A big thank you to them. In addition, Rembrandt enhanced compatibility, update FG 3.x

2015-05-27 10:35:40 Tree
[r682] by ehofman

Adjust the vapor color to the daylight color

2015-05-26 19:46:17 Tree
[r681] by ehofman

Scale the strake vortex vapor effect based on the angle of attack

2015-05-26 16:23:01 Tree
[r680] by ehofman

Replace the strake vortex particle system with the new flame/vapor trail effect

2015-05-25 15:44:30 Tree
[r679] by ehofman

Remove some white from the texture for a better heath blur

2015-05-25 09:21:49 Tree
[r678] by ehofman

Disable lignting for particles for a true exhaust heat blur

2015-05-25 09:03:41 Tree
[r677] by ehofman

Apply the new afterburner effect

2015-05-25 08:23:37 Tree
[r676] by chrisblues

Citation II v2.0.5:

refined the ALS flame effect filter
* make thrust_density listen to N1 instead of ITT
It seems somewhat unrealistic that the engine at N1=45% wouldn't
create any heat, so take N1 instead!

2015-05-24 22:26:47 Tree
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