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FGAddon Commit Log


Commit Date  
[r672] by andgi

Updated Nordstern: Switched to the generic JSBSim airship mooring system.

2015-05-20 21:26:41 Tree
[r671] by andgi

Updated ZLT-NT: Switched to the generic JSBSim airship mooring system.

2015-05-20 21:16:21 Tree
[r670] by torstendreyer

SenecaII: fix wrong VRP

2015-05-20 14:06:04 Tree
[r669] by helijah

Compatibility Rembrandt increased. Update for FG 3.x.

2015-05-18 09:27:16 Tree
[r668] by lbrenta

707: make it load in fgrun

707-common.xml: while <model><path> elements need the Aircraft/707/
prefix for multiplayer, include="" attributes do not need it and the
prefix actually prevents the 707, 707-TT, EC137-D from loading in
fgrun; only the 707-PAX would load because this is the only -set file
that does not include 707-common.xml.

2015-05-18 06:21:26 Tree
[r667] by forgolai

JA37: Version 3.026
Model: Put an mil green on external power truck.
Model: Made tooltip on augmentation zone indicator not depend on voltage.
Model: Softened some of the edges on sidepanels.
Model: Sidepanels now use same alu texture as front panel.
Model: External power truck moved slightly so the power cable goes free of aircraft wheels.
Model: stopped use of stacked select animation to minimize lag when gear retracts.
Sim: Improved auto follow, to avoid overshoot.
Sim: Gear compression no longer use generic MP properties.
Aero: Elevons can no longer control plane if wings are detached.
Aero: Wings will no longer contribute to roll damping due to roll when wings are detached.
Sim: Moved 4 files from main folder to Systems folder.
Sim: Force radar calculations on all AI objects.
Sim: Added a main features list.
HUD: Fixed that wrong plane type could be displayed by selection.
Sim: Decreased the structural break point for negative G.
Sound: Replaced 3 engine sound; fly-by deep roar, model-view afterburner and model-view turbine.
Sound: Various adjustments to engine sounds. Model view should now be easier on the ears.
Model: Removed numbers and insignia from specular channel in exterior übershader texture.
Sim: Switched keys 'm' and 'M'. M is now nosewheel lock and m is configure HUD for final approach.
Sim: Added click sound and popuptip when toggling final.
Sim: Removed signals for gear compression as gear now uses properties that are auto recorded.
Model: Modeled proper gear scissors and oleo struts.
Animation: The gear scissors is now animated.
Model: Gear oleos now has their own metal ubershader applied.
Animation: Front gear retraction rotation point is now 10cm higher.
Sim: Increased front gear compression damping and hardened spring.
Model: All scissors now is shaded as shiny metal.

2015-05-18 01:49:36 Tree
[r666] by sanhozay

Lockheed1049h version 2.10: Introduce refuelling errors

On the real aircraft, tanks were refuelled individually and measured using a
combination of internal and external dipsticks, so loading exact quantities and
having an exact balance between tanks is not realistic.

This commit introduces a configurable error percentage when refuelling, which
provides more realistic refuelling tolerances. It also leads to more realistic
fuel management during a flight because opposite tanks need to be managed into a
state of balance.

2015-05-17 09:56:52 Tree
[r665] by andgi

Updated Nordstern: Made the mast truck MP enabled.

2015-05-16 18:36:36 Tree
[r664] by andgi

Updated Nordstern: Added an ALS shadow-vol effect projected shadow and some pending updates.

2015-05-15 21:50:32 Tree
[r663] by lbrenta

Lockheed1049h version 2.9.3: repait copilot again

* Nasal/L1049h-dual-control.nas: add the Aircraft/Lockheed1049h/ prefix to the
variables used to identify potential pilots and copilots.

2015-05-15 17:29:32 Tree
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