Model: Put an mil green on external power truck.
Model: Made tooltip on augmentation zone indicator not depend on voltage.
Model: Softened some of the edges on sidepanels.
Model: Sidepanels now use same alu texture as front panel.
Model: External power truck moved slightly so the power cable goes free of aircraft wheels.
Model: stopped use of stacked select animation to minimize lag when gear retracts.
Sim: Improved auto follow, to avoid overshoot.
Sim: Gear compression no longer use generic MP properties.
Aero: Elevons can no longer control plane if wings are detached.
Aero: Wings will no longer contribute to roll damping due to roll when wings are detached.
Sim: Moved 4 files from main folder to Systems folder.
Sim: Force radar calculations on all AI objects.
Sim: Added a main features list.
HUD: Fixed that wrong plane type could be displayed by selection.
Sim: Decreased the structural break point for negative G.
Sound: Replaced 3 engine sound; fly-by deep roar, model-view afterburner and model-view turbine.
Sound: Various adjustments to engine sounds. Model view should now be easier on the ears.
Model: Removed numbers and insignia from specular channel in exterior übershader texture.
Sim: Switched keys 'm' and 'M'. M is now nosewheel lock and m is configure HUD for final approach.
Sim: Added click sound and popuptip when toggling final.
Sim: Removed signals for gear compression as gear now uses properties that are auto recorded.
Model: Modeled proper gear scissors and oleo struts.
Animation: The gear scissors is now animated.
Model: Gear oleos now has their own metal ubershader applied.
Animation: Front gear retraction rotation point is now 10cm higher.
Sim: Increased front gear compression damping and hardened spring.
Model: All scissors now is shaded as shiny metal.