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FGAddon Commit Log


Commit Date  
[r5884] by helijah

Breda Zappata B.Z.308: Procedural lights. Relative paths. Revision of the FDM.

2021-06-30 12:37:44 Tree
[r5883] by helijah

de Havilland DH.91 Albatross: Relative paths. Procedural lights. New instruments.

2021-06-30 06:00:00 Tree
[r5882] by helijah

de Havilland DH.91 Albatross: Relative paths. Procedural lights. New instruments.

2021-06-30 05:59:39 Tree
[r5881] by helijah

de Havilland DH.91 Albatross: Relative paths. Procedural lights. New instruments.

2021-06-30 05:58:54 Tree
[r5880] by helijah

de Havilland DH.91 Albatross: Relative paths. Procedural lights. New instruments.

2021-06-30 05:58:13 Tree
[r5879] by helijah

Lockheed P2V Neptune: 10 new and beautiful textures from Luca Di ROCCO. Thanks to him.

2021-06-30 04:57:25 Tree
[r5878] by cgdae

Systems/MPCarriers.nas: added some diagnostics when manager dies etc.

2021-06-25 10:21:03 Tree
[r5877] by cgdae

Systems/: added support for always tying AI and MP carriers together.

Systems/MPCarriers.nas:
Tie MP and AI carrier together if /sim/mp-carriers/latch-always is true.

This is done by setting /ai/models/carrier[]/ai-latch to the
/ai/models/multiplayer path containing the corresponding Multiplayer
information. C++ code will detect this and copy across the position and
orientation each frame.

Systems/commander.nas:
Tell C++ to update position/orientation each frame by setting
/ai/models/carrier[]/is-user-craft. [This allows C++ to know whether
it should use the user's position/orientation or multiplayer
position/orientation.]

2021-06-25 10:20:52 Tree
[r5876] by cgdae

Systems/commander.nas: ensure uBody-fps is set in mp packets.

We set velocities/uBody-fps from velocities/speed-kts. This appears to fix a
problem where velocity is zero in mp packets, which messes up extrapolation and
makes movement of carriers very uneven.

2021-06-25 10:20:47 Tree
[r5875] by cgdae

Systems/lsoview.nas: fixed failure in lso_view_handler.init().

2021-06-25 10:20:42 Tree
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