Menu

FGAddon Commit Log


Commit Date  
[r5807] by isaakd

777: fix chronometer bug (hour invisible)

2021-05-17 22:12:53 Tree
[r5806] by forgolai

f16 hotfix

2021-05-17 08:58:48 Tree
[r5805] by forgolai

f16 hotfix

2021-05-17 08:58:10 Tree
[r5804] by forgolai

Initial import of the S-75 Volga-M for 2020.4.0.

2021-05-17 07:16:42 Tree
[r5803] by forgolai

Initial import of the S-75 Volga-M.

2021-05-17 07:14:03 Tree
[r5802] by forgolai

f16 version 3.55 for 2020.4.0:
Sound: Reduce gun sound vol
HUD: Computed shell surface impact point.
Update fuselage lightmap to more closely resemble real life lighting
Livs: BAC pack by Bat
HUD: STRF in-range cue added.
Livs: Painted front tip on B40
Arms: Make sure bullets do not randomize anything.
HUD: Removed confusing extra strokelinewidth assignment.
GUI: New splash B10; cleanup
Emesary: New mirage cluster minution.
Arms: Make gun shell not align to airflow.
HUD: EEGS and STRF, different algorithm for initial velocity vector.
Arms: M61A1 shells ballistics modified.
HUD: Better terrain collision prediction for STRF.
Livs: Added missing BAF patch
Stores: Revisit B10 presets, fielded ALQ-131
Livs: White TRVL on BAC B20; Presets edits
Arms: B20 only AGM-119 user, reworked anti-ship and SEAD/DEAD presets on B20, added CAS Mix on B40/50, other
Just some formatting
Presets: Added QRA to B20
Arms: Just some GBU-24 fanciness
Arms: M61A1 rounds are more than twice as heavy.
Arms: Reduce lifetime of M61A1 shells to 5 seconds.
MFD: Lines 1 now solid.
Going in for guns: shell life to 6.5s
Livs: Moved yf.xml inside folder; Fixed #016_2 in B40
Model: Fix see through in vertical tail. Fix side radomes position. Fix Link 16 antenae positions.
Tune inlet position lights directionality
Model: Fix wrong texture references in f16.ac.
Stores: Added actual pylons weight data in launcherMass
Stores: Completed rack weight addition
Stores: Revised B20/40/50 SEADm DEAD loadouts
Livs: Added #359 logos
GUI: Preset name changes
TGP: Faster camera control movement.
Livs: Added 31SQN BAC
GUI: New B50 splash
GUI: All new B60 splashes; Stores: Added DEAD prest to B20
Fix landing light position and angle
TGP: Possible fix for unreadable text font (ALS 1, model shader 0)
Livs: Moved Vermont ANG to B10 w/ correct s/n
Livs: Flipped right number on IAF B40
3D: Cockpit fixes
Livs: AAR decal on B40, pt.1
Livs: AAR decal on B40, pt.2
GUI: Newer splashes
MFD: Cursor now accelerates. And more framerate resiliant (thanks to Colin).
TGP: Movement now accelerates. And more framerate resiliant (thanks to Colin).
Link 16: Added some #
LDG LGT re-[position, size, scale, aim]
Arms: Tweaked JASSM values
Arms: AGM-65 launcher now uses rail, More accurate JASSM data
Livs: Hellenic Air Force pack by Bat
Livs: Minor HAF revision
Arms: Corrected values
FX: New damage smoke (test)
FX: Better Smokewinder particles
Livs: Last revision of HAF by Bat
Livs: Fixes by Bat; New B50 splash; fixes
Add 20 degs to not let NLG slam through gear door on rotation
Directly refer to ubershader in the aircraft directory
Mirror inverse of tailhook command into tailhook release command
Aero: Remove thrust from hook force.
Aero: Reenable thrust decel, but only when hook is deployed.
Revert "Mirror inverse of tailhook command into tailhook release command"
This reverts commit f7945abd618bb40e360abd4baf6244c8b121370e.
Livs: PoAF B20 by BAT
Sounds: Different idle tones for GE and PW
Switch MLU to JP-4
Remove unused JSB controls channel for hook
Docs: Proper notice about which variant of GPL 2.0 this aircraft is declared as.
Docs: Remove extranous text from license to keep it pure.
Stores: Be able to fire GBUs without lock.
TGP: Fix TGP view number change after 'Still View' was added in next FG branch.
TGP: Apply new texture to TGP MFD.
TGP: Fix for black TGP MFD, when model shader enabled.
Add MFD startup screens
Restore basic flight recorder functionality for externally visible elements
Restore those signals which allow for reasonable replay of the external
view, being flight control surfaces, exhaust, gear, canopy and sounds.
Elements like damage, weapons and cockpit controls are left out.
Livs: Added Aggressors by Bat
Bring ext. wing tank positions in to where the pylons are
Livs: Navy Aggressors by Bat
Livs: Added Alaska green aggressor by Bat
Add fuel transfer switch functionality
Livs: Minor name changes in B50
Add air source influence on ext fuel tank pressurization
Allow for fuel flow based on engine bleed air only
Livs: Alaska Aggressors pt2 by Bat
It takes 2 to 4 seconds to close the main fuel shutoff valve
Handle fwd fuel and aft fuel separately and annotate code blocks
Livs: Added QF-16s by Bat
Automatic forward fuel transfer system
Add air source DUMP handling
Livs: Added TuAF by Bat
Cosmetics
Rework cockpit pressure system, working in canopy status as well
Livs: Added RMAF by Bat
DED: add check functions for entered laser and transponder code values
DED: allow IFF to be activated / deactivated
HUD: {Elon Musk} New b40 hud.
HUD: Made b40 top flip lid black.
HUD: Fix some b40 normals
HUD: b40 mat adjustments
Damage: {Colin} Updated cannon damage.
Improvements to DED font file and use
- Correct directions used in TTF file (fixing font generation warnings)
- Reorder glyphs in more logical codepoint pattern (natural order)
- Adjust codepoint use to match glyph reordering (see previous)
- Use codepoints directly rather than as string (less processing)
Speed up running state configuration a little bit more
Livs: RNLAF B10 by Bat; Arms: Remove AGM-119 from B40/50 inner pylons (forgot to do it apparently)
Livs: RNLAF V1 pack by Bat
Livs: 311Sqn by Bat
3D: Fixed WAR HUD sticking outside the canopy
3D: Minor WAR HUD tweaks; Livs: 2068 logos, 555FS wrap
Livs: PACAF and BAF 75 livs by BAt
Livs: Fixed emblems by Bat
Latest revisions of RWR, RCS databases
GUI: Dirt and rust are now saved through sessions
Update linear algrebra library and missile-code to latest.
Fixed tacview not working fully on public servers.
Added flares and weapon hits to tacview. (experimental)
Livs: PACAF pt.2 by Bat
Added missing warhead
Merge branch 'master' of https://github.com/NikolaiVChr/f16
Radar: GED-MIM added.
Radar: More MIM stuff
Arms: Fixed only rail launched missiles would work.
Radar: Better threat detection for Patriot
Arms: Update missile code.
Effect: Yellow tint on cap glass.
Effect: Fix for yellow tint on normal war hud.
Effects: Little less green on fliplid glass.
Radar: Proper threat allocation to shilkas.
Sim: Update vector.nas
GUI: Add more IDs to circles
Several changes to awg, rwr and tgp regarding AAA and assets
Fixes cause I'm dumb
HUD: Intel compatible WAR hud for b40.
Livs: #046 HGV on B40
Arms: Update Missile-code
HUD: Fixed that DLZ indicator could have different brightness than rest of HUD.
HUD: Pipper for M151
HUD: Fixed somebody had changed name for LAU-68
HUD: Fix for HUD mode.
HUD: Renamed LAU-68 submode to CCIP
HUD: Parentesses around hydra conditionals.
Update of missile-code.
Added SA-2 to RWR/RCS and co.; revised some RCS values
Livs: AZ ANG by Bat
Logos cleanup and sorting
TGP: Coords added.
Sound: Fixed AGM-65B naming
DED: Edit threat circles in STPT page #300 to #303
MFD: Fix exception.
Arms: Possible fix for agm154A not hitting.
MFD: Fix error again.
GUI: Alphanumerical sorting of circle IDs
3D: Tried to animate PLAIN Cipher switch
GUI: Re-added program target dialog in B20
Livs: Removed old ones in B20, B50
Arms: Proper weight for GBU-24
3D: actived Cipher animation (still broken)
Arms: Update missile-code.
Cockpit: Final fix for cipher (thx Jake)
Typo fix
Arms: Update missile-code.
Arms: Update missile code
Model: Fix an emesary PNG was not power of two.
DED: finished input of threat circles.
Added JA37 datalink
DLNK: Enable it for basic functionality.
DLINK: More DLNK functionality.
DLINK: Init with channel 42.
DED: Ability to enter DLNK channel.
Sound: Betty for incoming radar guided.
Radar: DLNK buddies no longer will show up as threat.
GUI: Remove wingmen dialog.
RCS: Copied list over from OpRedFlag repo.
EWS: Optional automatic CM program for chaff/flares. Only 1 setting for now.
EWS: removed comments from last commit.
EWS: Change to last commit, else it would keep firing.
Model: Possible fix for ejection seat getting stuck some times.
Oops. Fix for last commit.
Help: Updated RWR ID list
RCS: Remove Jag GR3
Radar: Possible fix for RWR freezing when it has no threats.
MFD: Set correct DL green color
Keys: Remove Ctrl-T for transponder
GUI: Removed IFF channel input
GUI: Max G reset now in config, removed Link 16 dialog space on all Blocks
DLNK: Update to latest.
MFD: Numbers of DLNK members and their designations, for cross-reference.
DED: List of DLNK members.
DED: Some DLNK cleanup.
MFD: Fix a bug
MFD: Fix link lock should also have digit displayed.
Model: Show war hud over mp
MFD: 2 more threat circles
Sim: Possible fix for stuck ejection seat
DED: Bullseye is now STPT #500 and can be edited in DED.
HUD: Fix error
DED: Enable markpoint OFLY functionality
Sound: Added data for Betty
Added circles to GUI, bugfixes
Sound: Make incoming a betty control
Sim: Auto CM improvements
Sim: Prevent auto CM from releasing on ground
Sim: Fix auto cm would release on ground
Arms: Presets update
DLNK: Upgraded to latest
GUI: Re-Added IFF and now DLINK channel input
DED: Fix error
Effect: Non-ALS floodlight
DED: Steerpoint rework.
MFD: Fixed an error
DED: Fix color and type switched in STPT 300 page
DED: fix sound for data
GUI: Fix apply GPS to weapons
DED: Fix pressing RTN when editing LON or LAT
GUI: Init threat circle GUI with SPTP values.
GUI: Added comments to Program GPS GUI.
HUD: Show HH:MM for steerpoint ETA instead of MM:SS.
DED: Fix some typos that made threat circle radius and type not work.
DED: Added some STPTs for pilots generic usage.
DED: HSD lines is now STPT 100 to 299.
DED: Print some stpt operations to console.
TGP: Add mark button.
DTC: Limited functionality.
DED: Fix STPT would not show current route STPT as default.
DED: CRUS now works for custom steerpoints also.
DED: DEST page now always shows info for final steerpoint.
DED: Fixed some minor bugs.
DED: Removed 'A' from CNI page as MLU manuals show it should not be there.
DED: Fixed entering info on an empty steerpoint didn't work.
DED: Fix that entering less than 4 digits in M3 transponder would except.
IFF: Fix for changing callsign. (by pinto)
DED: Fixed error
DED: Same bugfix again as last commit
DED: Some cleanup in route STPT pages
Effect: Flood light on non panels in non-als in cockpit.
Effect: Better non-als cockpit flood light
DED: Fix STPT page bug
DED: Stop using flightplan directly in STPT page.
DED: Added proper Time on Station for route STPTs.
DED: STPT Code documentation lite
HUD: Move ALOW to top in A-A mode.
DED: Fix for console output.
TGP: Updated stpt text
Arms: First version of the MK-82AIR by MV-DP
Radar: Update RCS values.
Control: Reverted commit that made rolling more jerky.
HUD: TTR will now show before (if the weapon supports it) TTI. TTR has priority over TTI.
TGP: Added missing method.
Damage: Added MK-82AIR
Typo
Arms: Single GBU-12 for DEAD presets
EWS: Auto CM adjusted.
EWS: Better auto CM.
Sim: Updated damage
Updated damage
Sim: Update of damage code.
HUD: Fake IR.
HUD: CHange z indexing for IR.
HUD: Better naming of variables.
HUD: IR electricity and wait for LANTIRN pod to get ready.
HUD: IR now works with only the LANTIRN nav pod.
HUD: FLIR can now be set to use less resources with: --prop:bool:/f16/avionics/hud-flir-optimum=true
HUD: Oops did mistake in last commit
HUD: More presice adjustment of IR contrast.
EWS: Better heatseeker auto cm protection.
Elec: Proper electrics for datalink.
Radar: SAMs now have individual spike tones.
Sound: Made rwr sounds more loopable.
MFD: Steerpoint symbol on FCR page now also responds to EXP zooming.
MFD: GND fcr mode no longer shows steerpoint.
Sound: RWR SAM radar audio now is pulsed.
Sim: More accurate ACES II ejection sequence.
MFD: Air targets are now only rotated in incrememtns of 22.5 degs.
HUD: High off-bore digital heading and TD box on some blocks.
HUD: Add text components to total vector for HMD.
HUD: Add window9 for arms in HMD.
HUD: Make svg group the main root group in HMD.
Model: Fixed strange bug that HMCS panel went missing.
HUD: Optimization of text on HMD.
HUD: Better clamping of HMD TD box.
HUD: Make sure that HMD only runs in pilot view.
TGP: Better switching mechanism for changing to tgp view.
Sim: Converted TGP fast loop to maketimer.
HUD: Better HMD intensity control.
HUD: Intel compatible HMD.

2021-05-17 06:03:47 Tree
[r5801] by forgolai

f16 version 3.55:
Sound: Reduce gun sound vol
HUD: Computed shell surface impact point.
Update fuselage lightmap to more closely resemble real life lighting
Livs: BAC pack by Bat
HUD: STRF in-range cue added.
Livs: Painted front tip on B40
Arms: Make sure bullets do not randomize anything.
HUD: Removed confusing extra strokelinewidth assignment.
GUI: New splash B10; cleanup
Emesary: New mirage cluster minution.
Arms: Make gun shell not align to airflow.
HUD: EEGS and STRF, different algorithm for initial velocity vector.
Arms: M61A1 shells ballistics modified.
HUD: Better terrain collision prediction for STRF.
Livs: Added missing BAF patch
Stores: Revisit B10 presets, fielded ALQ-131
Livs: White TRVL on BAC B20; Presets edits
Arms: B20 only AGM-119 user, reworked anti-ship and SEAD/DEAD presets on B20, added CAS Mix on B40/50, other
Just some formatting
Presets: Added QRA to B20
Arms: Just some GBU-24 fanciness
Arms: M61A1 rounds are more than twice as heavy.
Arms: Reduce lifetime of M61A1 shells to 5 seconds.
MFD: Lines 1 now solid.
Going in for guns: shell life to 6.5s
Livs: Moved yf.xml inside folder; Fixed #016_2 in B40
Model: Fix see through in vertical tail. Fix side radomes position. Fix Link 16 antenae positions.
Tune inlet position lights directionality
Model: Fix wrong texture references in f16.ac.
Stores: Added actual pylons weight data in launcherMass
Stores: Completed rack weight addition
Stores: Revised B20/40/50 SEADm DEAD loadouts
Livs: Added #359 logos
GUI: Preset name changes
TGP: Faster camera control movement.
Livs: Added 31SQN BAC
GUI: New B50 splash
GUI: All new B60 splashes; Stores: Added DEAD prest to B20
Fix landing light position and angle
TGP: Possible fix for unreadable text font (ALS 1, model shader 0)
Livs: Moved Vermont ANG to B10 w/ correct s/n
Livs: Flipped right number on IAF B40
3D: Cockpit fixes
Livs: AAR decal on B40, pt.1
Livs: AAR decal on B40, pt.2
GUI: Newer splashes
MFD: Cursor now accelerates. And more framerate resiliant (thanks to Colin).
TGP: Movement now accelerates. And more framerate resiliant (thanks to Colin).
Link 16: Added some #
LDG LGT re-[position, size, scale, aim]
Arms: Tweaked JASSM values
Arms: AGM-65 launcher now uses rail, More accurate JASSM data
Livs: Hellenic Air Force pack by Bat
Livs: Minor HAF revision
Arms: Corrected values
FX: New damage smoke (test)
FX: Better Smokewinder particles
Livs: Last revision of HAF by Bat
Livs: Fixes by Bat; New B50 splash; fixes
Add 20 degs to not let NLG slam through gear door on rotation
Directly refer to ubershader in the aircraft directory
Mirror inverse of tailhook command into tailhook release command
Aero: Remove thrust from hook force.
Aero: Reenable thrust decel, but only when hook is deployed.
Revert "Mirror inverse of tailhook command into tailhook release command"
This reverts commit f7945abd618bb40e360abd4baf6244c8b121370e.
Livs: PoAF B20 by BAT
Sounds: Different idle tones for GE and PW
Switch MLU to JP-4
Remove unused JSB controls channel for hook
Docs: Proper notice about which variant of GPL 2.0 this aircraft is declared as.
Docs: Remove extranous text from license to keep it pure.
Stores: Be able to fire GBUs without lock.
TGP: Fix TGP view number change after 'Still View' was added in next FG branch.
TGP: Apply new texture to TGP MFD.
TGP: Fix for black TGP MFD, when model shader enabled.
Add MFD startup screens
Restore basic flight recorder functionality for externally visible elements
Restore those signals which allow for reasonable replay of the external
view, being flight control surfaces, exhaust, gear, canopy and sounds.
Elements like damage, weapons and cockpit controls are left out.
Livs: Added Aggressors by Bat
Bring ext. wing tank positions in to where the pylons are
Livs: Navy Aggressors by Bat
Livs: Added Alaska green aggressor by Bat
Add fuel transfer switch functionality
Livs: Minor name changes in B50
Add air source influence on ext fuel tank pressurization
Allow for fuel flow based on engine bleed air only
Livs: Alaska Aggressors pt2 by Bat
It takes 2 to 4 seconds to close the main fuel shutoff valve
Handle fwd fuel and aft fuel separately and annotate code blocks
Livs: Added QF-16s by Bat
Automatic forward fuel transfer system
Add air source DUMP handling
Livs: Added TuAF by Bat
Cosmetics
Rework cockpit pressure system, working in canopy status as well
Livs: Added RMAF by Bat
DED: add check functions for entered laser and transponder code values
DED: allow IFF to be activated / deactivated
HUD: {Elon Musk} New b40 hud.
HUD: Made b40 top flip lid black.
HUD: Fix some b40 normals
HUD: b40 mat adjustments
Damage: {Colin} Updated cannon damage.
Improvements to DED font file and use
- Correct directions used in TTF file (fixing font generation warnings)
- Reorder glyphs in more logical codepoint pattern (natural order)
- Adjust codepoint use to match glyph reordering (see previous)
- Use codepoints directly rather than as string (less processing)
Speed up running state configuration a little bit more
Livs: RNLAF B10 by Bat; Arms: Remove AGM-119 from B40/50 inner pylons (forgot to do it apparently)
Livs: RNLAF V1 pack by Bat
Livs: 311Sqn by Bat
3D: Fixed WAR HUD sticking outside the canopy
3D: Minor WAR HUD tweaks; Livs: 2068 logos, 555FS wrap
Livs: PACAF and BAF 75 livs by BAt
Livs: Fixed emblems by Bat
Latest revisions of RWR, RCS databases
GUI: Dirt and rust are now saved through sessions
Update linear algrebra library and missile-code to latest.
Fixed tacview not working fully on public servers.
Added flares and weapon hits to tacview. (experimental)
Livs: PACAF pt.2 by Bat
Added missing warhead
Merge branch 'master' of https://github.com/NikolaiVChr/f16
Radar: GED-MIM added.
Radar: More MIM stuff
Arms: Fixed only rail launched missiles would work.
Radar: Better threat detection for Patriot
Arms: Update missile code.
Effect: Yellow tint on cap glass.
Effect: Fix for yellow tint on normal war hud.
Effects: Little less green on fliplid glass.
Radar: Proper threat allocation to shilkas.
Sim: Update vector.nas
GUI: Add more IDs to circles
Several changes to awg, rwr and tgp regarding AAA and assets
Fixes cause I'm dumb
HUD: Intel compatible WAR hud for b40.
Livs: #046 HGV on B40
Arms: Update Missile-code
HUD: Fixed that DLZ indicator could have different brightness than rest of HUD.
HUD: Pipper for M151
HUD: Fixed somebody had changed name for LAU-68
HUD: Fix for HUD mode.
HUD: Renamed LAU-68 submode to CCIP
HUD: Parentesses around hydra conditionals.
Update of missile-code.
Added SA-2 to RWR/RCS and co.; revised some RCS values
Livs: AZ ANG by Bat
Logos cleanup and sorting
TGP: Coords added.
Sound: Fixed AGM-65B naming
DED: Edit threat circles in STPT page #300 to #303
MFD: Fix exception.
Arms: Possible fix for agm154A not hitting.
MFD: Fix error again.
GUI: Alphanumerical sorting of circle IDs
3D: Tried to animate PLAIN Cipher switch
GUI: Re-added program target dialog in B20
Livs: Removed old ones in B20, B50
Arms: Proper weight for GBU-24
3D: actived Cipher animation (still broken)
Arms: Update missile-code.
Cockpit: Final fix for cipher (thx Jake)
Typo fix
Arms: Update missile-code.
Arms: Update missile code
Model: Fix an emesary PNG was not power of two.
DED: finished input of threat circles.
Added JA37 datalink
DLNK: Enable it for basic functionality.
DLINK: More DLNK functionality.
DLINK: Init with channel 42.
DED: Ability to enter DLNK channel.
Sound: Betty for incoming radar guided.
Radar: DLNK buddies no longer will show up as threat.
GUI: Remove wingmen dialog.
RCS: Copied list over from OpRedFlag repo.
EWS: Optional automatic CM program for chaff/flares. Only 1 setting for now.
EWS: removed comments from last commit.
EWS: Change to last commit, else it would keep firing.
Model: Possible fix for ejection seat getting stuck some times.
Oops. Fix for last commit.
Help: Updated RWR ID list
RCS: Remove Jag GR3
Radar: Possible fix for RWR freezing when it has no threats.
MFD: Set correct DL green color
Keys: Remove Ctrl-T for transponder
GUI: Removed IFF channel input
GUI: Max G reset now in config, removed Link 16 dialog space on all Blocks
DLNK: Update to latest.
MFD: Numbers of DLNK members and their designations, for cross-reference.
DED: List of DLNK members.
DED: Some DLNK cleanup.
MFD: Fix a bug
MFD: Fix link lock should also have digit displayed.
Model: Show war hud over mp
MFD: 2 more threat circles
Sim: Possible fix for stuck ejection seat
DED: Bullseye is now STPT #500 and can be edited in DED.
HUD: Fix error
DED: Enable markpoint OFLY functionality
Sound: Added data for Betty
Added circles to GUI, bugfixes
Sound: Make incoming a betty control
Sim: Auto CM improvements
Sim: Prevent auto CM from releasing on ground
Sim: Fix auto cm would release on ground
Arms: Presets update
DLNK: Upgraded to latest
GUI: Re-Added IFF and now DLINK channel input
DED: Fix error
Effect: Non-ALS floodlight
DED: Steerpoint rework.
MFD: Fixed an error
DED: Fix color and type switched in STPT 300 page
DED: fix sound for data
GUI: Fix apply GPS to weapons
DED: Fix pressing RTN when editing LON or LAT
GUI: Init threat circle GUI with SPTP values.
GUI: Added comments to Program GPS GUI.
HUD: Show HH:MM for steerpoint ETA instead of MM:SS.
DED: Fix some typos that made threat circle radius and type not work.
DED: Added some STPTs for pilots generic usage.
DED: HSD lines is now STPT 100 to 299.
DED: Print some stpt operations to console.
TGP: Add mark button.
DTC: Limited functionality.
DED: Fix STPT would not show current route STPT as default.
DED: CRUS now works for custom steerpoints also.
DED: DEST page now always shows info for final steerpoint.
DED: Fixed some minor bugs.
DED: Removed 'A' from CNI page as MLU manuals show it should not be there.
DED: Fixed entering info on an empty steerpoint didn't work.
DED: Fix that entering less than 4 digits in M3 transponder would except.
IFF: Fix for changing callsign. (by pinto)
DED: Fixed error
DED: Same bugfix again as last commit
DED: Some cleanup in route STPT pages
Effect: Flood light on non panels in non-als in cockpit.
Effect: Better non-als cockpit flood light
DED: Fix STPT page bug
DED: Stop using flightplan directly in STPT page.
DED: Added proper Time on Station for route STPTs.
DED: STPT Code documentation lite
HUD: Move ALOW to top in A-A mode.
DED: Fix for console output.
TGP: Updated stpt text
Arms: First version of the MK-82AIR by MV-DP
Radar: Update RCS values.
Control: Reverted commit that made rolling more jerky.
HUD: TTR will now show before (if the weapon supports it) TTI. TTR has priority over TTI.
TGP: Added missing method.
Damage: Added MK-82AIR
Typo
Arms: Single GBU-12 for DEAD presets
EWS: Auto CM adjusted.
EWS: Better auto CM.
Sim: Updated damage
Updated damage
Sim: Update of damage code.
HUD: Fake IR.
HUD: CHange z indexing for IR.
HUD: Better naming of variables.
HUD: IR electricity and wait for LANTIRN pod to get ready.
HUD: IR now works with only the LANTIRN nav pod.
HUD: FLIR can now be set to use less resources with: --prop:bool:/f16/avionics/hud-flir-optimum=true
HUD: Oops did mistake in last commit
HUD: More presice adjustment of IR contrast.
EWS: Better heatseeker auto cm protection.
Elec: Proper electrics for datalink.
Radar: SAMs now have individual spike tones.
Sound: Made rwr sounds more loopable.
MFD: Steerpoint symbol on FCR page now also responds to EXP zooming.
MFD: GND fcr mode no longer shows steerpoint.
Sound: RWR SAM radar audio now is pulsed.
Sim: More accurate ACES II ejection sequence.
MFD: Air targets are now only rotated in incrememtns of 22.5 degs.
HUD: High off-bore digital heading and TD box on some blocks.
HUD: Add text components to total vector for HMD.
HUD: Add window9 for arms in HMD.
HUD: Make svg group the main root group in HMD.
Model: Fixed strange bug that HMCS panel went missing.
HUD: Optimization of text on HMD.
HUD: Better clamping of HMD TD box.
HUD: Make sure that HMD only runs in pilot view.
TGP: Better switching mechanism for changing to tgp view.
Sim: Converted TGP fast loop to maketimer.
HUD: Better HMD intensity control.
HUD: Intel compatible HMD.

2021-05-17 05:57:00 Tree
[r5800] by deltaecho

QSeries: Fix Display CRT effect, implement FD bars on EADI, EADI+EHSI: use variables to store element shown to reduce canvas API calls

2021-05-16 11:50:24 Tree
[r5799] by legoboyvdlp

Merge trunk to 2020.3

2021-05-15 16:11:49 Tree
[r5798] by legoboyvdlp

Re-add revision.txt file

2021-05-15 16:09:38 Tree
Older >
MongoDB Logo MongoDB