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FGAddon Commit Log


Commit Date  
[r555] by chrisblues

Citation II:

* Resources/flightdeck.xcf was missing in previous commit
* removed svn:mime-type from new created file /Resources/ai.xcf

2015-04-10 17:56:15 Tree
[r554] by chrisblues

Citation II:

* cleanup: deleted old texture files (*.rgb)
* cleanup: further removed alpha channels in textures

* adjust instrument textures to better blend in with the cockpit
* added throttle slots on quadrant texture

2015-04-10 15:54:49 Tree
[r553] by ehofman

Add an anemometer

2015-04-10 13:42:55 Tree
[r552] by ehofman

Restructure the directory layout and a bit of cleanup.

2015-04-10 11:31:06 Tree
[r551] by torstendreyer

SenecaII: format aircraft help as markdown

2015-04-10 11:19:47 Tree
[r550] by torstendreyer

SenecaII: Phi Autpilot

2015-04-10 11:06:45 Tree
[r549] by torstendreyer

SenecaII: Add a Autopilot plugin for Phi

2015-04-10 11:06:44 Tree
[r548] by torstendreyer

SenecaII: Engine display for Phi

2015-04-10 11:06:42 Tree
[r547] by torstendreyer

SenecaII: Initial Phi support

2015-04-10 11:06:41 Tree
[r546] by forgolai

JA37: Version 3.020
HUD: Distance scale will no longer show a distance if empty pylon selected.
Model: Made a proper mount for the HUD.
Model: Made a proper radar screen with heading indicator.
Model: Fixed some inverted normals on right canard.
Model: Model cockpit panel forward, higher and tilted it more.
Model: Rearranged all instruments, switches, lights and buttons in the cockpit.
Model: Moved cockpit view 16cm forward.
Model: Made a proper HUD with support beams.
Model: Changed view position for cockpit view.
Model: Made radar distance selector and left altimeter darker.
Model: Added paintkit.
Model: Put the AoA indicator deeper into the panel.
Model: Small adjustment to position of some gauges.
Model: Made AoA indicator more shallow.
HUD: Made the pixelPerMeter and pilot eye center be calculated automatically.
HUD: Made the pixelPerDegree be calculated automatically.
Sim: Possible fix for high AoA warnings would not play at correct time in replay.
Model: Made elevons double sided, and put faces on end of wings.
Model: Made canopy struts thinner.
Model: Removed black UV line on rudder.
Model: Cockpit panel no longer sticks out of fuselage.
Model: Left and right info plaques now has cockpit light.
Sim: Made key shift-N for toggling radar.
Sim: Fixed HUD electricity and serviceable would not be recorded for replay.
Effect: Fixed frost/fog/rain on glass regression.
Model: Fixed that between canopy and frontglass struts there would be visible a thin rendered line from struts when canopy closed.
Model: Fixed that radar mount would have texture assigned.
Sim: Fixed that landing light would blink in replay when should be off, if they were on when replay were started.
Aero: Improved the point mass location of all fuel tanks, drop tank and pilot.
Aero: Adjusted the point of external arrester reaction.
Sim: Radar will now process carriers no matter if radar is running or not.
Sim: When hitting the selection with cannon or rockets a message is now displayed similar to when doing that with missiles.

2015-04-10 02:25:48 Tree
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