HUD: Distance scale will no longer show a distance if empty pylon selected.
Model: Made a proper mount for the HUD.
Model: Made a proper radar screen with heading indicator.
Model: Fixed some inverted normals on right canard.
Model: Model cockpit panel forward, higher and tilted it more.
Model: Rearranged all instruments, switches, lights and buttons in the cockpit.
Model: Moved cockpit view 16cm forward.
Model: Made a proper HUD with support beams.
Model: Changed view position for cockpit view.
Model: Made radar distance selector and left altimeter darker.
Model: Added paintkit.
Model: Put the AoA indicator deeper into the panel.
Model: Small adjustment to position of some gauges.
Model: Made AoA indicator more shallow.
HUD: Made the pixelPerMeter and pilot eye center be calculated automatically.
HUD: Made the pixelPerDegree be calculated automatically.
Sim: Possible fix for high AoA warnings would not play at correct time in replay.
Model: Made elevons double sided, and put faces on end of wings.
Model: Made canopy struts thinner.
Model: Removed black UV line on rudder.
Model: Cockpit panel no longer sticks out of fuselage.
Model: Left and right info plaques now has cockpit light.
Sim: Made key shift-N for toggling radar.
Sim: Fixed HUD electricity and serviceable would not be recorded for replay.
Effect: Fixed frost/fog/rain on glass regression.
Model: Fixed that between canopy and frontglass struts there would be visible a thin rendered line from struts when canopy closed.
Model: Fixed that radar mount would have texture assigned.
Sim: Fixed that landing light would blink in replay when should be off, if they were on when replay were started.
Aero: Improved the point mass location of all fuel tanks, drop tank and pilot.
Aero: Adjusted the point of external arrester reaction.
Sim: Radar will now process carriers no matter if radar is running or not.
Sim: When hitting the selection with cannon or rockets a message is now displayed similar to when doing that with missiles.