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FGAddon Commit Log


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[r5412] by ehofman

Get the livery system working again with the help of Sascha Reißner

2021-01-23 20:10:12 Tree
[r5411] by ehofman

Add ALS and Compositor lights fot the Fokker 100

2021-01-23 14:28:17 Tree
[r5410] by helijah

Nord-Aviation N262 "Fregate": First test on procedural lights (thanks to Wayne BRAGG)

2021-01-23 09:51:29 Tree
[r5409] by helijah

Nord-Aviation N262 "Fregate": First test on procedural lights (thanks to Wayne BRAGG)

2021-01-23 09:50:49 Tree
[r5408] by deltaecho

QSeries: Backport fixed version from trunk to release/2020.3

2021-01-23 08:39:36 Tree
[r5407] by forgolai

f16 v3.54 compositor hotfix

2021-01-22 00:08:00 Tree
[r5406] by forgolai

f16 version 3.54
Authors: Mentioned Mars for chat menu
GUI: Put FG shift-views to alt-arrows.
GUI: Updated cockpit preview pic
MFD: FCR now show ground track and azimuth also.
MFD: FCR active steerpoint added.
MFD: Small change to when L or R is shown after azimuth in FCR.
Sim: Add 2 scenarios.
Sim: Small adjustment to Tonopah scenario
Effect: Dirt and Grain
Sim: Scenario search order.
MFD: WPN page now say MAL instead of FAIL as per manual
Engine: 8s JFS spoolup time for block 30. 20s to 20% N2. 25s to idle.
Anim: Nozzle indicator now lagged.
Engine: JFS now same spool times for all blocks.
WIP: Added weathered effects in config
Remove obsolete CVS tag
Sim: Autopilot possible fix for nil error on line 43
MFD: GM mode init with more safe max/min values
Make help text monospace to help formatting
Reformat the help page on Flying, touching up the text here and there
GUI: Reduce max slider value for dirt
GUI: Changed default weathering values
Reformat the help page on the HUD, touching up the text here and there
Reformat the help page on the RWR, touching up the text here and there
Reformat the help page on the MFDs, touching up the text here and there
Reformat the help page on A/P and WPNs, touching up the text here and there
Reformat the help page on the config, touching up the text here and there
States: Set form knob to 1 in autostart; Authors: updates
Reformat the help page on the DED, touching up the text here and there
Reformat the help page on dogfight, touching up the text here and there
Reformat the help page on Failures, touching up the text here and there
Reformat the help page on variants, touching up the text here and there
FX: Edit value for dirt factor
3D: Useless Suit Press switch added for B10/YF
Remove 'notice approach speed' from checklist
In follow up of commit c37d25464d9a3bd3018ad3aa726f1b4dda3802bb
Cockpit: Forgot to add new switch to lighting
The Anti Collision switch itself is not blocked by the Master switch
Touch up some key help info
Cockpit: Removed Nuke consent switch from YF/B10 plus bugfix
Cockpit: Remove HCMS pnl from YF/B10/B30
Cockpit: Fix UVmpa of right growth panel
I'm blind pt.4
Ass more marker to the checklists, and rework a few items.
Munition notifications
Stores: Reenable hitting one self.
Sim: Some adjustments of damage code.
Arms: Broke craters, this should fix them.
Arms: Missile-code made more generic (again)
Arms: Fix typo.
Stores: Add radar distance for Mica-EM.
Audio: Put rwr warnings into rwr audio control.
Fix (E)HSI knob tooltips
Update manual.txt according to help text
Set: Reviewed default Block livs
Fix base-color.png not being power of 2
Fixed some path BS
More texture fixing
Stores: Added AGM-119 rack
Presets: Changed DCAP into Air Defense
Livs: Leto Aggrrss was not power of 2
Some shit I dunno how to solve
Sim: Make tacview files smaller.
Sim: Fleet damage better now.
Sim: Tacview for others missiles.
Sim: Custom MLW.
Sim: Also send hit smoke out on mp with emesary.
Sim: Transmit in flight notifications for weapons more often.
Sim: Be able to see craters placed before going online with mp msg on.
Sim: Fix damage log.
Break out Nasal help code into its own file
Add test feature description to help text
Pylons: Renamed Smokewinders in SMS
Sim: Fire control now logs cannon fire.
Anim: Animate incoming notifications.
Emesary missile notification send rate now double of bridge rate.
Sim: Stop sending out old gun hit messages.
Sim: Event log now can be seen if moving slowly.
Arms: Some comment and code updates.
Emesary: Event log only written to file if exit FG proper.
Emesary: Show some CM over MP.
Set: Update B30/32 description
Emesary: Some updates to damage code.
Emesary: Flares are now on own bridge
Implementing a recursive function to compute the closest range in the past frames.
Arms: Add author
Emesary: Better flare model.
Arms: Fix me.inacc
Arms: Less cm resist
Arms: Fix another typo
Arms: ANd a 3rd typo
FX: Improved weathered effects; Edited B20 description
FX: Thanks Leto
Merge branch 'master' into emesary
Emesary: Fixed that reciever would never process inFlight DESTROY notifications.
Tacview: Some better DESTROY handling.
Tacview: Fix that flares would not show in Tacview.
Emesary: More drag on MP flares.
Emesary: Event-log reformulation of being hit. BARS also suggested a change in this, later can try that also.
Arms: Make sure that first notification is sent in first flight update loop.
Arms: More accurate lateral g-force physics.
Sim: Season colors saved over session
Arms: Set ground level on missile position when hitting terrain.
Emesery: fix error in Damage
Emesary: Bombs now do not deploy when jettisoned.
Emesary: Missiles no longer make craters when not hitting ground.
Emesary: Added Mirage cannon and a bomb to damage.
Emesary: Sending out flare notifications is now partitioned, to avoid filling up the queue.
Emesary: Less space in bridge[18] and bridge[17].
Emesary: Flare notification is now more lean.
Emesary: Flare model a bit larger at medium distance.
Fresh emesary from release
Emesary craters now HoT.
Arms: Fix getCCIPadv() did not account for deploy delta drag.
Radar: Fix for getting stuck at 10nm ranader range after dogfight mode.
Rework help back into using proportional font.
Radar: Seperate mandatory from optional RCS values. And revert strange edits to RCS values.
Merge branch 'master' into emesary
Emesary: Remove support for 2020.3.1rc. Now need full release for emesary to work correct.
Radar: Fix nasal load order.
Docs: Clarify slewing in help.
Sim: Update warheads.
Reword some stuff
RWR/RCS: Latest database revision
Arms: This commit will crash FG when firing weapon. But why?
MFD: Intercept point now need larger than 0.5km distance to show.
Stores: Semi-fixed the AGM-84. It now carries too little fuel for such a long trip.
Arms: Fixed 2 insanely tough bugs. First was that calling call() with printf could crash FG. Second was that a parameter named 'thrust' would be force-changed from scalar to func, so had to be renamed.
Updated README version
Arms: Strategic and tactical weapons update pt.6
Arms: Fix for distinct notifications would replace each other.
Arms: Fix for setting namespace to surrounding hash, it should be nil. Without this fix call would sometimes pass old args to functions.
Arms: Remove print statements.
Stores: Initial Block-specific weapon availability
Revised README
Stores: YF now has empty option as well
Model: Vermont b30 livery less saturation and aliasing.
Model: Vermont b30 livery less saturation and aliasing. Paintkit.
Adding commits from master (#317)
* Model: Vermont b30 livery less saturation and aliasing.
* Model: Vermont b30 livery less saturation and aliasing. Paintkit.
Co-authored-by: Nikolai V Chr <emptyyetfull@...>
Initial Block 10 presets
Presets: Completed B10
Pylons: Better code formatting
Arms: Fixed bug in missile code if missile fired below minimum guiding speed.
Stores: More rework
Stores: SOme cleanup and more changes
More presets sorting
Stores: Added back MAU pylon for duo/triracks
Presets: Further sorting and corrections
Presets: More sorting
Presets: refactor B10/20 dialogs
Presets: B20/30 done
Presets: Fix typo
Sim: Damage now discards flying arms with no model.
Arms: G overload limiter reworked to be faster, but less accurate.
Presets: Refactored B40/50, adaptations to other sets
Sim: Minor damage fix
Presets: Updated B50 DEAD
* Model: Vermont b30 livery less saturation and aliasing.
* Model: Vermont b30 livery less saturation and aliasing. Paintkit.
* Arms: Fixed bug in missile code if missile fired below minimum guiding speed.
* Sim: Damage now discards flying arms with no model.
* Arms: G overload limiter reworked to be faster, but less accurate.
* Sim: Minor damage fix
Co-authored-by: Nikolai V Chr <emptyyetfull@...>
Presets: Added T&E for B50
Presets: Major review of most loadouts, GUI fixes and other
Presets: Initial B60 GUI
Help/Manual: Minor adjustments to variants
Stores: Removed weapons not in use by UAEAF in B60
Stores: pylons.nas cleanup
GUI: Reduced presets width
Presets: Completed B60
Stores: Removed HTS from B60
Arms: initial draft for AGM-65D
Restore hook animation
Use the hook simulation as input for the animation, as intended, and
based on the actual hook parameters. With inspiration from the f-14b.
GUI: Added spacing in event log
Arms: Better smoke for AGM-65, fixes
Hook light indicates status of the hook itself, not the switch
Arms: Added flame fx to -65, -88; Some changes
Small fixes to AGm-88
Arms: FX cleanup
Arms: Completed flame on -119
GUI: Rename Event log -> Combat log (Cheers colin)
FX: Better AIM smoke
Pylons: Fixed LAU-68 naming on SMS; D now present in set
GUI: Rewrote wpn-follow and cmb log
Arms: Changed APN nav to PN for GBUs and others
GUI: Added spacers to menu items
Arms: provisional AGM-65 3D
Merging Jake's changes (#323)
* Model: Vermont b30 livery less saturation and aliasing.
* Model: Vermont b30 livery less saturation and aliasing. Paintkit.
* Arms: Fixed bug in missile code if missile fired below minimum guiding speed.
* Sim: Damage now discards flying arms with no model.
* Arms: G overload limiter reworked to be faster, but less accurate.
* Sim: Minor damage fix
* Restore hook animation
Use the hook simulation as input for the animation, as intended, and
based on the actual hook parameters. With inspiration from the f-14b.
* Hook light indicates status of the hook itself, not the switch
Co-authored-by: Nikolai V Chr <emptyyetfull@...>
Co-authored-by: PH-JAKE <ph-jake@...>
Livs: Added ROKAF by Salmon
Solving merge conflicts
Merging ROKAF liv (#324)
* Model: Vermont b30 livery less saturation and aliasing.
* Model: Vermont b30 livery less saturation and aliasing. Paintkit.
* Arms: Fixed bug in missile code if missile fired below minimum guiding speed.
* Sim: Damage now discards flying arms with no model.
* Arms: G overload limiter reworked to be faster, but less accurate.
* Sim: Minor damage fix
* Restore hook animation
Use the hook simulation as input for the animation, as intended, and
based on the actual hook parameters. With inspiration from the f-14b.
* Hook light indicates status of the hook itself, not the switch
* Livs: Added ROKAF by Salmon
Co-authored-by: Nikolai V Chr <emptyyetfull@...>
Co-authored-by: PH-JAKE <ph-jake@...>
Authors: Fixed Salmon's name
Arms: Strategic and tactical weapons update pt.7
FX: Reduced crater size
I'm blind pt.5
Improved procedural lights
More procedural lights improvement
Arms: More AGM-65D stuff
Fixed some renaming crap
Bugfix in loads select
Fix hit ground targets
Merge branch 'master' into Block-specific-stores
Lights: Fixed strobe being yuuuuge
Presets: Final cleaning; FX: fixes
Arms: More AGM-65D work
Arms: AGM-65D now working; Livs: #444 D-Day Special
Sim: {Colin} Fix remnant of old code in cannon impact listener.
Animate trim/AP disc switch
Fix a little shit that caused big problems; Arms: D Mav now with better smoke
Arms: AGM-65D IOC
Merge pull request #333 from NikolaiVChr/master
Merging from Master
Arms: -65D now id 58, fixed some case sensitive stuff
Merge branch 'Block-specific-stores' of github.com:NikolaiVChr/f16 into Block-specific-stores
Livs: Updated #444 pod
Just a comma. #Precisionmatters
Arms: Changed back some file naming
Arms: WIP WCMD single
Arms: SFW on single store
Arms: Cleanup
Introduce fuel master switch
Animate electrical sys caution reset button
Give non-latching push buttons a single click sound
Make RWR intensity knob turn
Make CRS knob stop turning when changing to modes with different courses
Merge pull request #334 from NikolaiVChr/master
Porting over stuff
Arms: Strategic and tactical weapons update pt.8
Safety lever is not a pinball flipper, make it non-repeatable
MAL IND LTS is not a blinkenlights control
Temporary: restore Compositor compatibility
Merge pull request #335 from NikolaiVChr/master
More stuff
Remove aircond-switch from oxy control panel, it doesn't exist
Merge remote-tracking branch 'origin/master' into Block-specific-stores
Arms: AGM-65B renaming; minor edits
Merge pull request #330 from NikolaiVChr/Block-specific-stores
Block specific stores
Implement voice message inhibit
Sounds: Added voice inhibit switch, fixed others
Uncouple the MAL & IND LTS button from the function
Make the function properly, depending on both the MAL & IND LTS button and
the state of the emergency-dc-1 electrical bus.
MAL & IND LTS test includes landing gear warning horn as well
Make DED data switch a variant dependent 2 way or 3 way switch
The MAL & IND LTS test excludes FLCP SERVOS lights oddly enough
Cut the cart loose once we start moving, no magical reappear
Make MAL & IND LTS test also light up gear handle warning light
Presets: Added LGB+GPS
Align switch with underlying panel
MAL & IND LTS brightness switch is a spring loaded 3 way switch
Presets: Revised CAP loadouts
Arms: Removed a nasty mofo typo
loop_flare does so much more, make it a generic loop
Implement MAL & IND LTS brightness control
Livs: New 16AF flagship, clean-up
Implement MAL & IND LTS dimming on applicable lights
MFD: DL color darker; Arms: TGP on Air Sup for B40/50
Clean up formation light definitions, make room for air refuel light
Add reflection of belly formation light
Allow air refuel brightness knob to turn, alike formation light knob
XML files are not executable files, change attributes as such
PNG files are not executable files, change attributes as such
Livs: Moved #2137 to 555FS (post 2014)
Restore the inlet position lights
When position lights off make wing tip lights part of formation lights
Rearrange proper AR flood lighting
add ar-flood-light itself
Introduce fuselage flood lights
Livs: Blk 40 major revision
Livs: China doesn't belong here
Livs: #024 added to Blk 40
Engine start now shows temperature spike
Livs: Replaced PolAF by Salmon; deleted low res on B10
Livs: New tail flash for #024
Put 'Poly' into the Rudder
Livs: Removed old RNLAF, added Blk 40 #772, replaced #460
FX: Increased dirt for DED, EHSI
Reset AP switch and inhibit AP when conditions apply
Conditions:
- AR open
- ALT FLAPS - EXT
- LG handle down
- STBY GAINS on
- TRIM/AP - DISC
Livs: Added Mars' #516, Nickrl #359, cleanup
Livs: Revised #516
Livs: Some cleanup for new 555FS livs
Livs: Completed #516, redone #029 and #525, new #541
Livs: Removed #444 from the 510FS
Livs: Added #068 to 555FS; Updated #516 rank
MFD: Made HSD default right page (finally)
WIP buildings South Loop, other
Livs: Most B40 now use standard logos
Restore turbine emission when AB is on
HUD: Only show targets that conform to current radar mode.
GUI: Moved IFF into Mission preplanning dialog
Livs: Add custom logos for #024
Add F-16 external lightmap
Mig28: Revised AI callsigns
Livs: updated some logos
States: slight increase in int light values
Bump version for FGAddon
GUI: Update of config dialog for FGAddon.

2021-01-21 20:21:31 Tree
[r5405] by helijah

New model : Braguet Br 1050 Alizé

2021-01-21 19:54:57 Tree
[r5404] by helijah

New model : Braguet Br 1050 Alizé

2021-01-21 19:53:13 Tree
[r5403] by helijah

New model : Braguet Br 1050 Alizé

2021-01-21 19:51:53 Tree
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