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Commit Date  
[r5361] by wlbragg

AirCrane: Organize interior and exterior effects, need model-interior effect, emergency flashlight

2021-01-10 08:25:39 Tree
[r5360] by wlbragg

AirCrane: Add clustered shader lighting

2021-01-09 21:45:24 Tree
[r5359] by deltaecho

AlphaElectro: Compositor compatibility, adjust wingflex and aileron roll effect

2021-01-09 18:53:55 Tree
[r5358] by forgolai

JA37 v5.0.0:
Minimum supported version is 2020.3.1.
2020.1.* should work, except for multiplayer damage.
2018.* should be mostly usable, with some bugs.
Anything before that may be completely broken.

Major changes:
- Removed AJ-37 variant (almost no differences with AJS-37).
- Added a flight manual.
- Front panel instruments rework (3D models and logic)
- Rework JA HUD.
For navigation HUD: visual changes, minor logic fixes, remove some inacurrate indicators.
Significant rework of combat mode (renamed to aiming mode).
Completely new A/A and A/G cannon and rocket sights.
- Rework JA MI (radar displays).
Changed to a B-scope display. Better refresh rate.
More accurate symbols (from pictures/videos of the real MI).
- New AJS radar panel, with the main mode selector knob.
- Completely new AJS HUD.
- Add IFF system
- Add JA datalink. More realistic display of radar contacts on TI.
- Major rework of fire control systems.
* Removed master arm, added trigger safety / weapon arming (keybinding shift-E).
* Weapons can be fired of navigation mode.
Combat/aiming mode provides additional aiming information.
* For AJS: radar lock is no longer possible.
All weapons have been adapted to be fired without radar lock.
* New weapon selection keybindings: 'u' selects A/A missiles, 'C' selects cannon (JA only)
- New multiplayer damage system, using the emesary notification framework.
* Removed all MP chat damage messages
* Missiles/flares are shown over MP
* Added missile launch / missile radar warning

Other changes:
Sim: Trim switches require DC power
Nav: Allow waypoint selection using AJS navpanel
Sim: Fixes in FG/Viggen flightplans interface
Remove dead code for FG default HUD
Keybindings: Remove some confusings/dubious shortcuts
Sim: Rework airbrakes
FDM: Rework landing gear steering and brakes
Model: Fix AJS heading indicator movements logic
Sim: Implement proper radar altimeter
Nasal: Remove support code for FG versions < 2016
Nasal: Remove some files duplicated from FGData
TI: Make zoom controls non-cyclic
RWR: Adapt RWR sound volumes depending on frequency
Sim: Select next waypoint when TAKEOFF mode stops
Displays: Fix several true/magnetic heading issues
RWR: Desynchronise beeps periods
Model: Remove inaccurate AJS landing mode switches
Model: Remove many dead 3D model/texture files
Help: Shortuen and update help menu text
Model: Work around lights LOD issue
Stores: Complete rework of stores system (backend code cleanup)
States: Remove ready-for-long-range-combat state
Arm: Hide RB05 flare / M71 chute when jettisoning
Model: Show external stores during replay
Sim: Remove several deprecated MP properties
Arms: Use drag-coeff-deploy for M71R.
Arms: Stable uncontrolled trajectory for Rb05
Input: Rework cursor controls
Radar: Update RCS database
Arms: Update some A/A missiles parameters
Missile: Add terrain follow standby guidance
Missile: Fix G-load being overestimated by 1
Missile: Stop terrain follow hysteresis over sea
Missile: Do min speed check for all guidance modes
Arms: More realistic Rb 04 and Rb 15
Arms: Fire all m/70 together, with 100ms interval
Displays: Compute cursor position with JSBSim
Arms: Improve and update IR seeker logic
TI: IR seeker cage button disables auto-uncage
Model: Increase size of AJS navpanel
Missile: Fix hit report on ground collision
Effects: Remove duplicate engine exhaush shaders
Displays: Simulate power/pre-heating logic
Radar: Restrict search angle for centerTarget()
Displays: Rework QFE warning logic
Keybindings: Fix HUD brightness keybinding
Displays: Change ammo count display for cannon/rockets
Model: Smaller gun splash model
Model: Add 'noshadow' to cannon shell models
Submodels: Add randomness to shells and rockets
Checklists: Update checklists to follow changes to displays
Checklists: Fix several incorrect markers, bindings, conditions
Missile: Fix caged and locked seeker behaviour
Arms: Allow M90 to lock on target after launch
Arms: Rework Rb 75, implement manual seeker controls
Sounds: Remove AJS non-IR missile lock sounds
Arms: Adjust firing axis of cannons/rockets
Nav: Disable AJS waypoint change in modes ANF/SPA
CI: Turn on in landing mode, and with PASSIV SPAN
Sim: Transponder fixes and improvements
Sim: Remove DME
Sim: Simplify code for instruments power supply
Sim: Fix initial view when starting in pause
Sim: Rework in-air start states
View: Do not force FOV on startup

2021-01-09 15:17:48 Tree
[r5357] by forgolai

JA37 v5.0.0:
Minimum supported version is 2020.3.1.
2020.1.* should work, except for multiplayer damage.
2018.* should be mostly usable, with some bugs.
Anything before that may be completely broken.

Major changes:
- Removed AJ-37 variant (almost no differences with AJS-37).
- Added a flight manual.
- Front panel instruments rework (3D models and logic)
- Rework JA HUD.
For navigation HUD: visual changes, minor logic fixes, remove some inacurrate indicators.
Significant rework of combat mode (renamed to aiming mode).
Completely new A/A and A/G cannon and rocket sights.
- Rework JA MI (radar displays).
Changed to a B-scope display. Better refresh rate.
More accurate symbols (from pictures/videos of the real MI).
- New AJS radar panel, with the main mode selector knob.
- Completely new AJS HUD.
- Add IFF system
- Add JA datalink. More realistic display of radar contacts on TI.
- Major rework of fire control systems.
* Removed master arm, added trigger safety / weapon arming (keybinding shift-E).
* Weapons can be fired of navigation mode.
Combat/aiming mode provides additional aiming information.
* For AJS: radar lock is no longer possible.
All weapons have been adapted to be fired without radar lock.
* New weapon selection keybindings: 'u' selects A/A missiles, 'C' selects cannon (JA only)
- New multiplayer damage system, using the emesary notification framework.
* Removed all MP chat damage messages
* Missiles/flares are shown over MP
* Added missile launch / missile radar warning

Other changes:
Sim: Trim switches require DC power
Nav: Allow waypoint selection using AJS navpanel
Sim: Fixes in FG/Viggen flightplans interface
Remove dead code for FG default HUD
Keybindings: Remove some confusings/dubious shortcuts
Sim: Rework airbrakes
FDM: Rework landing gear steering and brakes
Model: Fix AJS heading indicator movements logic
Sim: Implement proper radar altimeter
Nasal: Remove support code for FG versions < 2016
Nasal: Remove some files duplicated from FGData
TI: Make zoom controls non-cyclic
RWR: Adapt RWR sound volumes depending on frequency
Sim: Select next waypoint when TAKEOFF mode stops
Displays: Fix several true/magnetic heading issues
RWR: Desynchronise beeps periods
Model: Remove inaccurate AJS landing mode switches
Model: Remove many dead 3D model/texture files
Help: Shortuen and update help menu text
Model: Work around lights LOD issue
Stores: Complete rework of stores system (backend code cleanup)
States: Remove ready-for-long-range-combat state
Arm: Hide RB05 flare / M71 chute when jettisoning
Model: Show external stores during replay
Sim: Remove several deprecated MP properties
Arms: Use drag-coeff-deploy for M71R.
Arms: Stable uncontrolled trajectory for Rb05
Input: Rework cursor controls
Radar: Update RCS database
Arms: Update some A/A missiles parameters
Missile: Add terrain follow standby guidance
Missile: Fix G-load being overestimated by 1
Missile: Stop terrain follow hysteresis over sea
Missile: Do min speed check for all guidance modes
Arms: More realistic Rb 04 and Rb 15
Arms: Fire all m/70 together, with 100ms interval
Displays: Compute cursor position with JSBSim
Arms: Improve and update IR seeker logic
TI: IR seeker cage button disables auto-uncage
Model: Increase size of AJS navpanel
Missile: Fix hit report on ground collision
Effects: Remove duplicate engine exhaush shaders
Displays: Simulate power/pre-heating logic
Radar: Restrict search angle for centerTarget()
Displays: Rework QFE warning logic
Keybindings: Fix HUD brightness keybinding
Displays: Change ammo count display for cannon/rockets
Model: Smaller gun splash model
Model: Add 'noshadow' to cannon shell models
Submodels: Add randomness to shells and rockets
Checklists: Update checklists to follow changes to displays
Checklists: Fix several incorrect markers, bindings, conditions
Missile: Fix caged and locked seeker behaviour
Arms: Allow M90 to lock on target after launch
Arms: Rework Rb 75, implement manual seeker controls
Sounds: Remove AJS non-IR missile lock sounds
Arms: Adjust firing axis of cannons/rockets
Nav: Disable AJS waypoint change in modes ANF/SPA
CI: Turn on in landing mode, and with PASSIV SPAN
Sim: Transponder fixes and improvements
Sim: Remove DME
Sim: Simplify code for instruments power supply
Sim: Fix initial view when starting in pause
Sim: Rework in-air start states
View: Do not force FOV on startup

2021-01-09 15:12:19 Tree
[r5356] by legoboyvdlp

Copy A300-600 to release/2020.3 branch

2021-01-08 21:00:30 Tree
[r5355] by deltaecho

PA28: Compositor Compatibility, Formatting
Add noshadow animation to ALS lights to prevent Compositor shadow problems
Format ALS light .eff/.xml

2021-01-08 18:36:39 Tree
[r5354] by wlbragg

AirCrane: Default Comm volume to 0 to eliminate background noise

2021-01-08 16:23:20 Tree
[r5353] by helijah

Nord-Aviation N262 "Fregate" : New model

2021-01-07 17:51:07 Tree
[r5352] by helijah

Nord-Aviation N262 "Fregate" : New model

2021-01-07 17:50:17 Tree
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