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FGAddon Commit Log


Commit Date  
[r5208] by lbrenta

Harrier-GR3: correct the rotation direction of the HSI.

2020-10-23 00:47:46 Tree
[r5207] by legoboyvdlp

A320 update:
- Addition of Canvas QNH
- Addition of pushbutton sounds
- Addition of FPV indicator on PFD
- Addition of weather radar (pulls from online API)
- Electrical bugfixes
- Improved ECAM warnings

2020-10-22 15:59:32 Tree
[r5206] by tikibar

767-300: Removed cabin announcements

2020-10-22 01:50:54 Tree
[r5205] by tikibar

747-8i: Removed unneeded binding in MCP; fixed a compatibility issue in recent versions MP; improved the Boeing -8F livery

2020-10-21 21:10:26 Tree
[r5204] by deltaecho

Various changes by e_pilot:
* switched to a git repository. Detailed changelogs can now be seen at https://sourceforge.net/p/flightgear-cessna-208b/code/commit_browser

2020-10-17 09:30:44 Tree
[r5203] by deltaecho

CH650: remove problematic files, redo Dynon D180 texture, replace Dynon D180 screen with canvas version, replace KT76 by GTX327

2020-10-16 15:19:50 Tree
[r5202] by deltaecho

CH750STOL: remove problematic avionics textures; redo Dynon D180 texture

2020-10-16 15:16:17 Tree
[r5201] by forgolai

f16 version 3.50
GUI: Seperator between last menus.
Sim: Fix that tacview thinks scenario opponents is MI-8 helicopters.
Cockpit: Added Aux EW panel, fixed lighting ECM
Master arm cover removed B50; Basic block-specific panel layouts
Cockpit: Added AVTR panel for B30+, texture updates
Cockpit: More Block-specific updates
Minor texture changes
Cockpit: Made EW_left Block specific, fixed some panles sinking
Disregard
Cockpit: Added knobs on Audio 1 pnl, Adjusted FoV; Updated authors.txt, various fixes
Cockpit: Fixed material for MLU TW panel, minor 3D addition
MFD: Swap.
MFD: Fix clicking SMS twice could SWAP.
Cockpit: some 3D changes
Code fix
All new GUI colors
GUI: Further rework
GUI: Uniform dialog header
RCS: Major revision; GUI: tweaked some values
3D, sound and GUI bugfixes
GUI: Config rework; RWR/RCS: Latest revision
RCS: Fix typo
GUI: Further dialogs tweaks
GUI: Rework Config dialog; Disable pause with MP damage
GUI: Rework Config dialog pt.2
GUI: Move pushback inside Config
Sim: Fix pause bug
Livs: Have Glass V Block 40
Various bugfixes; Livs: Updated #444
Tacview: New dialog
Config: Added shortcut for cold and dark
Cockpit: Added CMDS panel
Cockpit: Made MFD color Block-specific
Cockpit: Updated MFD/RWR colors
Cockpit: Fixed typos, fix EW/TWA panel
Fix the needles
Honestly I forgot what I did
3D: Revised 16K, Bird slicer; Cockpit: HMCS panel
Cockpit: STRNG SEL+ADV MODE only available on B40+
Add repack chute option
Add key binding description text
GUI: Updated Config layout; Cockpit: new DED colors by Reaper
I forgot again what this was for
No shit
Fix YF
Keys: Drag chute works with o/O
GUI: Fix AP ctrl pnl discrepancy
Sounds: Readded UFC pwr; Cockpit: Changed some DED, MFD, RWR colors
Code cosmetics
Cockpit: Final Block-spefic screen change
Cockpit: AUX COMM panel for B10/30/40
Cockpit: Revised IFF panel Blocks, fixed ICP lighting issue, bugfixes
Arms: Converted AGM-84E to D variant
Arms: Harpoon tweaks
Arms: Revised ready time for GPS, -84D
Yep, I fucked it up
Arms: Fixed Harpoon smoke; minor edits
Stores: ACMI V2 on wingtip, AIM-9 position fix
Sounds: Reduced AoA warning
Cockpit: Some stuff
GUI: Revised payload menu
Small edit, don't worry
GUI: Reworked Preplanning, GPS dialogs
3D: Improve Stby-ADI
Pylons: Reorder ACMI
Cockpit: Basic CMDS animations
Stores: Added no load option, Initial IRIS-T simulation; other fixes
Stores: Hotfix
GUI: Updated B20 splash
Cockpit: More blueish EHSI
GUI: Mig-28 stop red
Stores: Removed IRIS-T, weapon reorder
Basic dude stuff
Fix some shit
GUI: Updated L/R/C Control Panels
PoV: Adjusted default seat height
B60: Remove long tailroot
Cockpit: Removed KY-58 from YF, B10
Cockpit: FCC/SMS
Cockpit: Revised Master arm cover Blocks
Cockpit: Initial CMFD implementation on B40
MFD: mpre work
MFD: More changes
MFD: Completed CMFD
MFD: B50 spec, tweaked MLU MFD
MFD: Correct MLU txt color, initial monochrome, backporting set color to all Blocks
DED: Removed from B10, YF
GUI: Fixed preplanned circles c3 rgb
MFD: Increased line thickness and other fixes
MFD: Completed monochrome screen
Line up the MFD menu items properly, correct y-position of TGP menu item, increase font size of menu items
Add an entirely useless animation
Better implement
you know what lets make it flash faster
Fire test
Oxy test
Standby attitude indicator
Better g-breathing
Improve comm panel animations
Fixes for fuel panel, use knob instead of hotspot. Make AOA indexer depend on electrical power and fix broken animation for AOA gauge
Selection boxes for MFD menu items (#230)
* Add menu selection boxes for the MFD's
Make the left-right of menu items fixed
Better block50 cyan colour, better FCR page
do the vertical lines too
fix up the left side of CRM a bit more
In preparation for proper MFD modes, set SWAP to 15 / WPN to 18
fun stuff
Fix material reference
Make MAX POWER switch work on early blocks. Gives extra 5% thrust. Only when Mach > 1.1 and throttle in full. Will remain with no effect on later blocks
Add gear horn. This sounds independent of the warning-warning. It may be cancelled by the GEAR HORN CUTOUT, top left of the gear lever and is also controlled by intercom volume, of course. Could use a more accurate sound!
Correct power source of the gear down lights.
Refactored menu select with working SWAP
* Add menu selection box for OSB's
* Revert "Add menu selection box for OSB's"
This reverts commit 1062d0a6fb42301d35708262d003200e0222f0a8.
* Refactor menu selection and get it working with swap
Removed payload options and gps target from Simp
Fuel system: first step, set tank capacities
Update fuel drain tank numbers
BINGO warning depends on fuselage fuel only except if QTY SEL is in NORM
Correct wingflexeer reference to wing fuel
Fix autostart
DED: Set correct text RGB
TGP: Set Blokc-specific color
Cockpit: CMDS animations, bugfixes
Updated authors list
FX: Added fuel leak particles
Fix wonky buttons
CMDS animations. Hotfix for fuel drain
Cockpit: Tried some fuckery
EW: Added JTSN animation
JTSN
Fix ICP animation
Revet "Fix ICP animation"
This reverts commit 7afca7cf05d2261347efea6302763cb583641631.
EW cleanup
VVI and ADI and clock
Cockpit: UHF font to 14seg; B50 MFD BE fix; DED typo fixed
Sounds: Tweaks to batter, breathing
Sounds: Improved internal JFS start
Finish porting the sounds
Startup of JFS: correct sound when moving views
Sounds: Redo battery, breathing fix; Changed RWR/DED colors slightly; other stuff
Improved UHF panel color; DED knob defualt 0; maybe something else
Better formatting for TACAN / ILS / TIME / LIST DED pages
Livs: Added RNLAF TM10; Removed another
MFD: SMS page rework
MFD: S-J; Batt sound fix; Updated authors
Correct that CHAFF FLARE OUT would end before CHAFF FLARE OUT was vocalized fully
DED: correct that the TACAN beacon ident was not shown
Tank inerting switch was missing sound
Fix SMS element positions, fix rail name (#240)
Livs: #535 HGV B40
Frequency display: remove links to DED
State system - tank inerting
Correct azimuth on MFDs
F16: Add SOI indicator to HUD. SOI is toggled using Ctrl-arrow keys. We need someone to draw white box for MFDs
SOI: ensure that must have SOI to use cursor on CRM
Help
Cockpit: Updated UHF RGB
Lights: Possible fix for landing
MFD: B50 BIT RGB
ICP: increase button size
MFD: Fix RGB B50, PGU28 for guns
ICP: FIxed UV mapping
MFD: Add TER/MAU distinction
Lights: Slight tweak for landing
Broken code and some other shit
Fix
Transation
MFD: Added Version to BIT; other changes
Add MFD list page
Make tab / space consistent in MFD. Slight change to SMS.
DED Time page: more improvements
If block 20 is M1, then it shouldn't have GPS TIME display. Anyway, on LIST page show HAD / RCCE / TCN.
Correction to last change
Last two digits of fuel flow are static
Emergency bugfix
Working HACK timer
Fix bug with swapping MFDS
Fix another bug
Cockpit: WIP PFD
Working PFD
Merge branch 'master' into new-fuel-system
PFD: reposition
+ set correct Blocks
I'm blind
Update feed sequence; center tank drains first
Proof of concept for DED. Access to MAGV and BINGO pages is now via LIST --> 2 (BNGO) and LIST --> 0 (MISC) --> 2 (MAGV)
Block 30 uses old jp-4
Cockpit: Add PFL HUD texture
Revert "Block 30 uses old jp-4"
This reverts commit 81c441054a2d2f831133e18369ca7f9220af15ad.
DED: split out string functions to own file
DED: add reworked nasal. Now I just need to do pages
ICP animations
AP: Add TF nas file
Remove GPS program from B20/30/32
Cosmetic changes
DED: first nine pages added. Added MARK, FIX, ACAL.
Functional mode sel / 1 - 9 keys to select mode
Senseless nasal restriction
fix
Reduce effect of max power for block 10%
Add many pages. RTN to CNI works now.
SEQ should change modes too
Bugfix and CNI should show wind
3D: Tailroot now dependable on livery; Updated manual, authors
Merge branch 'master' into rework-DED-nasal
Livs: Set tailroot for B10/60
Now, you must use DED to receive TACAN range information... :-)
DED general improvements. Mostly EWS page. Also some other stuff.
Better PFD display of faults. Addition of ENTR, DLNK
Implemented many more pages, CNI functions, NAV, OFP etc
Bullseye is now displayed on HUD. The bullseye display is controlled by DED page. Use MSEL to toggle.
But it didn't work
But it should happen on the HSD as well
NOT SOI
Merge branch 'master' into rework-DED-nasal
COMM1 / COMM2
Tank inerting should only be used in combat. Also do something else.
Forgot to reset SEC SELF TEST
B50: Set chute to default false
FX: Separated AB jelly from smoke
Merge branch 'master' into new-fuel-system
Correct description
Cockpit: WIP B50 FLCS panel
Cockpit: more FLCS work
Light fuel low lights with TEST
Merge branch 'master' into rework-DED-nasal
Add nasal controller for editable fields on a page
Proof of concept: editable bingo on DED
FX: Slight tweak for smoke/jelly
DED: support for decimal values
Priority buttons go back to CNI
Toggleable fields
ICP: Larger up/dn squares
Cockpit: More stuff for Dig. FLCS
Cockpit: More B50 stuff
Fix for something that should not happen but does
After pause say the sim is resumed instead of paused again
Remove nose brake, issue #243 (#245)
Add Aft and Fwd selection to engine feed knob.
Allow the Engine Feed knob to turn to the Aft and Fwd position.
When doing so change the priority of the relevant tanks so the
engine is fed from that tank first.
Merge pull request #246 from ph-jake/eng_feed
Add Aft and Fwd selection to engine feed knob.
GUI: Minor changes to scenario
Nevermind
Cockpit: Sorted FLCS layouts
Misc: Authors reorder
That typo shit
Livs: Added dragchute to JMSDF
Replace Quick start with more genuine Auto start (#249)
Addresses concerns in issue #242
You are over-excitable and need to contain yourself
GUI: Updated thumbnail
AR switch toggles fuselage flood light as per manual
Bing value is saved in a/c data
FX: Jelly tweak
Anim: EPU Air lamp now animated, besides Hydrazn (#250)
Livs: Fixed 555FS HGV
Anim: Update logic for EPU HYDRAZN and AIR lights (#251)
Consume hydrazine only when EPU requires it (#252)
EPU: Simulate safety pin
Simulate the EPU safety pin, preventing firing when starting engine.
Align autostart steps with items in available checklists
Minor changes
Don't have parking brakes set in flight (#255)
Add EPU test (#256)
Arms: Fuck off with this shit
Make the run-fail indicator light its own object (#257)
Add some words on important points to help ease the landing. (#258)
RWR/RCS: latest revision
Properly handle and not-show flcs-run-fail for now (#259)
Fix DED decimal points
Adjust nav light spot based on brightness setting (#260)
Effect: Please test if this fixes that the main wing control surfaces deploying double amount when wingflex is enabled.
Control: Leading edge flaps schedule now deploys them to almost full with gears down and not weight on main wheels.
Anim: Fixed that leading edge flaps would not animate when wingflex was not in effect.
Control: Some experimental changes from ADA189675 FLCS diagram:
1. With gear down G-load is now stopped completely from influence pitch control.
2. With gear down pitch rate feedback into pitch control no longer has washout applied, and has slightly larger effect on pitch control.
3. The pitch rate feedback gain into pitch control is now controlled by gear down instead of main gear weight on wheels. And the transition is smooth instead of abrupt.
4. Lead-lag filtering of main feedback path is now only done with main gear weight on wheels. This is a very experimental change and very subject to change.
Arms: Clean up and refactor payload presets
Fuel: calculate new weights (lbs) for the external fuel tanks
Merge branch 'master' of https://github.com/NikolaiVChr/f16
Aero: Pseudo fuel system and stores adjusted to not mess too much with static margin.
Aero: Static margin translated aft 5in to about 14in from MLG, which is about 10% of distance from MLG to NLG.
MFD: Fix 2 blending issues when MFD canvas displays background was set transparent.
Increase default BINOG value to 1500
Make the ADV mode button work as a push button, not as a switch (#265)
Aero: Depress CoG as in real F16.
Aero: Increase pitch rate feedback with gears down.
Sim: Add support for pylon and rack/launcher naming in pylon sets.
MFD: Simplify SMS pylon readout code and make it a bit more generic.
Sim: CAT I to CAT 3 is now more correctly set for various stores.
Sim: Added a couple of example pylon/rack names to pylon sets.
Merge branch 'master' of https://github.com/NikolaiVChr/f16
Sim: Fix wingtip pylonsets wont show in SMS page.
Make the alt rel button work as a push button, not as a switch (#266)
Sim: Make pylonsets decide if weapon can be jettisoned.
Sim: Station manager now better keep track of if rack has been jettisoned.
Merge branch 'master' of https://github.com/NikolaiVChr/f16
Arms: Rework pylon/racks naming
Sim: At EMERG JETT never drop whats on outermost wing sub-pylons.
Aero: Fixes unit error in commit b4b3d283350c58cb1a859b0514e5548e8ac43b01
Docs: Did a comment change in mass.xml
Revert d17d1e7b24db22c9230d1b88b58e0a58121c1cf7 as it removed bore-cross from view.
Adjust seat 1.5cm closer to HUD.
HUD: More precise upper placement of AoA bracket.
Updated authors bases on commits, README rework (WIP)
More README work
Stores: Correct rack for AIM-7
HUD: Moved the HUD to edge of ICP.
HUD: Tilted 3.0degs less.
Sim: Pilot eye moved 1.0cm upwards.
HUD: Removed optics as it was in wrong place.
Docs: Updated Author file
HUD: Added orange peel
Radar: Once a track is aquired in DGFT mode, it will now track it as far as radars gimbal lmits allow.
Radar: Completion of initial DGFT mode functionality.
Radar: DGFT mode will do a more proper check for beam field of regard using geodesic angle.
HUD: DGFT mode single target track.
MFD: CRM DGFT single target track.
Key Y/SHIFT-Y no longer designate or cycle targets outside DGFT mode.
MFD: Enabling DGFT mode will now proper setup OBS text/highlight on the pages.
Radar: Exiting DGFT mode will set radar in silent if was in silent in DGFT mode and before that mode was entered.
Show AVTR lights only when there is power to do so (#267)
fix mfd text colors when switching to dogfight mode
Make EPU/GEN test switch spring loaded
make HSD setting values consistant across both MFD's
MFD: CRM distance/angle ticks is now old-style for older blocks.
MFD: GM radar mode is now monochrome on mono MFDs.
MFD: GM radar mode now fills the display and EXP/NORM plus ticks removed.
MFD: GM radar mode now shows ground/marine targets. They cannot be selected with cursor though.
MFD: Set z-depth info on buttons and their boxes to always be in front.
Merge branch 'master' of https://github.com/NikolaiVChr/f16
Merge pull request #269 from Adamdoesgit/master
HSD and MFD button fixes
Merge pull request #268 from ph-jake/epu_test_spingloaded
Make EPU/GEN test switch spring loaded
MFD: Can now select in CRM-GM mode.
MFD: Remove bullseye in GM mode.
MFD: CRM-GM button now looks better.
Sim: Fix that Sensor of Interest could start with an illegal value (0)
Sim: Fix that Sensor of Interest on HUD, would put Not SOI on only 1 of the MFDs.
Sim: Switching to DGFT mode will now disengage GM radar mode.
Radar: DGFT mode now inhibits switch to GM or changing field of regard.
Radar: DGFT now removes EXP/NORM switching.
MFD: CRM less property lookups for dogfight mode.
MFD: Colorsheme now more redable and faster in loops.
MFD: GM mode no longer scans outside display bounds.
MFD: CRM ant now more correct follow GM scan.
MFD: Added Snowplow indicator to GM mode in CRM.
Control: Possible fix for extending gears very soon before touchdown, and hence getting to pitch up moment at touchdown.
HUD: Added nadir and zenith.
HUD: Nadir and zenith now points towards nearest horizon.
MFD: CRM GM mode SD/HD switching.
Radar: Ground radar now paints a black spot if that spot is occluded by terrain.
HUD: Indent master mode and mach number a little more.
Radar: Designation out of field of regard, redesignate. (Pro tip: use dogfight mode)
Radar: GM mode will no longer show terrain close to the aircraft if its below radar FoR.
MFD: Renamed CRM to FCR.
HUD: Moved altitude tape 10px left.
HUD: Orange peel now just touches alt/speed readouts when straight and level.
MFD: Switching to DGFT mode now auto sets CRM mode of the FCR.
Make more correct logic involving EPU test in FLCS PWR (#271)
Effect: Fix bad logic in fuselage flood light when opening refuel door.
Merge branch 'master' of https://github.com/NikolaiVChr/f16
Fix to last commit.
MFD: Remove bullseye from GM radar until it shows correct in that scope.
Model: MFD 4 rocker buttons with text on them now is readable.
Stack the FR hand above the AL hand, so the imbalance flag cover works (#273)
Format of IFF modes
Sim: Nasal fuel code is now collected in its own file.
Control: Stronger pitch rate feedback to avoid slow oscillations just after take-off.
Sim: Refactored autostart, repair, cold'n'dark and reinit management to its own file.
Sim: Renamed property f16/done to f16/ejected
Docs: Added some much needed comments to DED/caution failure code.
Sim: Some code cleanup.
Engine: JFS startup now has option to print info to console on what is going on.
Engine: Fix restarting engine (it needed more time) if running state chosen in launcher and doing a relocation to an airport.
Engine: Forgot one print message. Fixed.
Sim: Fix wrong property path in failure modes for hydr. pumps.
Sim: Added two method to vector library.
Effect: Slightly better landing lights (I hope)
Model: Fuel gauge AR needle now has red part showing, but INSTR light will make it white in low light conditions.
Model: Proper fix for A/L needle.
Effect: Add shaders to some more objects in right aux panel.
Model: Rename fuel needles to show what object is a group.
Cockpit: Added back HUD optics
Control: Reverted almost all last weeks changes. Except for LE flaps changes and some lag filters.
Aero: Fuel seperation FWD/AFT now less.
Merge branch 'master' of https://github.com/NikolaiVChr/f16
Anim: Caution lights for overheat, fuel-test and SEC now requires elec. power.
MFD: Switch property names for joystick input and display cursor movement controls.
TGP: Fix that TGP would only move by TMS if left MFD was sensor of interest.
GUI: Add custom display cursor control to Joystick dialog.
Radar: SEA radar can now see AI carriers.
Anim: Animate ICP top row.
Engine: JFS spool times now react to time being acc. or deacc.
Complete import of safe speed bug into f16 (#281)
and thereby setting a proper default value.
Define total fuel digits and set a fake no-nul value on init (#282)
Authors: Updates
States: FIxed int lighting values in autostart
Merge branch 'master' of https://github.com/NikolaiVChr/f16
Radar: Better check for carrier Eisenhover terrain.
Radar: Changed comment and setting active_u to nil.
Radar: Final fix for duplicate Eisenhover carrier.
HUD: Partly fail when attitude/heading/airspeed/turn indicators fail.
Sim: Add attitude indicator to fail list that can be displayed.
HUD: Improvement to last commit.
Fixed authors in set to display larger font
Authors: Mention Colin for RCS timer
Remove listeners from autostart process
Merge pull request #286 from ph-jake/no_listener
Remove listeners from autostart process
Sim: Removed keyboard input from set file.
Sim: Add keyboard inputs file.
Control: Refactor non-simple input scripts to own Nasal file.
Control: Refactor Nsal input script to own file. part 2.
Sim: Refactor payload -set xml out of base file.
Sim: Tacview will now paint Training scenario opponents red.
Sim: Re-add pause control.
Stores: Pylon 2 and 8 will no longer drop aim120 and aim9 with delayed ignition, but fire them on a rail.
GUI: Refactored training scenario
Sounds: changed alt-rel
Fix DLNK
Sound on the DED switches
Sounds: Added trim wheels
Sounds: Added ALT, ASI knobs
Try to integrate autostart with other 'state changes' (e.g., damage) (#287)
DED: CRUS page fuel now shows remaining fuel, not required fuel. Sourced from Tape M1.
DED: Allow edit of ALOW, MSL FLOOR, LASER CODE and EEGS wingspan.
TGP: DED entered lasercode now updates in the TGP.
DED: Fix the frequency input on Tacan-ILS page.
HUD: Remove approach speed, people were relying too much on that instead of AoA.
Align trim and ext. light controls with block 50 console layout (#289)
Cockpit: Fixed 3D center for Jake
I'm blind pt.3
MFD: SMS page pyramid more centered.
MFD: Fix TCN on LIST page goes to TGP.
DED: Placeholder for nop pages, shows a title now.
Cockpit: FLCS Run/fail light on Mal/ind
Align FLCS switches with block 50 console layout (#292)
Initial implementation of the CCIP Mods to Blcok 40/42; D-FLCS layout for Blocks 40+
Effect: Made possible to switch to non glass HUD effect.
HUD: Added property for basic hud.
HUD: Glass tint less bright.
GUI: Added toggle function for Intel-HUD
HUD: Parrelax sideways. No fwd/back or up/down.
HUD: Fix small side movement magnitude bug.
TGP: Add CARA.
HUD: Limit laser CCRP to 13.2nm as per manual
Sim: Laser code must now be between 1111 and 2888 as per manual.
Sim: Laser arming can no longer be done over 25000 pressure ft.
TGP: Fix init variable.
Cockpit_ Solved LE Flaps switch animation in D-FLCS
Arms: Strategic and tactical weapons update pt.5
Sounds: Added cursor click and DMS
JFS: Put correct animation order
Sounds: Increased click3 vol value
Block 40/42 -set changes
D-FLCS: Fix ALT Flaps switch pos
Adjust the axis of the oxygen controls to make them turn more natural (#295)
TGP: Fix long number.
Sim: EHSI ILS CRS entered into DED will no longer be ignored.
HUD: Enable PFLD to display.
MFD: Added CRM cursor zero.
Sim: Overhaul of failure feedback system.
Sim: Make sure repair refills oxygen bottle.
Sim: Relocating will refill JFS accumulators.
Sim: Add a custom debug.tree method that will find all serviceable properties.
Sim: Removed some properties from being session saved.
Sim: Fix uninit property.
MFD: GM mode color spectrum gamma correction.
Anim: Fix JFS start switch mouse drag direction.
Sim: ATC chat fix.
HUD: No more zenith and nadir numbers.
Sim: All remains of old chat menu removed.
Stores: 510, not 511 cannon rounds.
Sim: Possible fix for not seeing aircraft in launcher.
TGP: CZ added.
Chat Menu Updates (#302)
* Some updates to the chat menu
* Formatting
PFLD: No longer scroll the faults, show only 3. Heading stays even when fault are acknowledged (unsure if it is in real).
Sim: Converted fault list to vector.
Sim: F-ACK button now only acknowledges max 3 faults.
Sim: F-ACK will now un-acknowledge all faults, if none is displayed.
HUD: Display warnings.
PFLD: Found unicode arrows!
DED: Custom font
DED: Custom font also for numbers and 'E' and 'R'.
DED: x4 resolution.
Sim: Auto remove F-ACKs when fault stops.
Sim: Automatic starts now uses START 1 if airborne.
Addition of pre-MLU stick
Addition of pre-MLU stick xml
Add tutorial markers to the first few checklists (#305)
Due to the different cockpit layouts of the various blocks the lists have
to be split up to accomodate the different marker locations as well as the
different items in the layouts.
Engine: Subtract, not add to table.
MFD: Less GM gamma adjustment.
DED: Input IFF added.
DED: Reenable mipmapping.
Sim: WARN RESET enabled.
HUD: Bullseye not show more than 999
HUD: Blending operation on HUD borders.
HUD: Thermometer scaling to 1500.
HUD: Fix bug in last commit.
MFD: Enabled the GAIN rocker-switch.
Radar: Range selection in GM mode as per manual.
HUD: Radar alt readout now says AR in AUTO mode.
Sim: DMS now on shift instead of CTRL due to Mac users.
Authors: mentioned Reaper for side-stick
MFD: CRM mode now shows intercept point.
MFD: GM mode designation now is a diamond.
Add and fix more checklist markers (#307)
Control: Takeoff/landing gains changed back to General Dynamics numbers.
Sim: No more autostart when repair/relocate.
GUI: Help refactored into its own file.
GUI: Added a bit failure management help.
GUI: Some help on DED added.
GUI: Some small help additions.
GUI: Reduce width of help dialog.
GUI: Some help about DGFT and FCR added.
GUI: Note on engine start in help.
HUD: Disabled optics as agreed. Needs to be flattened so it do not cover HUD view.
Engine: N2 ignition RPM is now 20%.
Engine: JFS will now spool up faster with START 2 than START 1 if both accumulators is pressurized.
HUD: Fix thermometer scale scaling.
Bump version number to 3.50

2020-10-15 03:41:36 Tree
[r5200] by deltaecho

DR400 Ecoflyer: Small model adjustments; Adjust FDM, especially engine simulation, to better match real life values

2020-10-14 11:00:39 Tree
[r5199] by helijah

Boeing 247 / 247 D: Reorganisation of files. Revision of the FDM.

2020-10-12 15:57:47 Tree
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