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[r471] by chrisblues

Citation II:

Proof of concept:
* added active circuit breakers for interior flightdeck lights
* separated circuit-breaker-panel from Models/flightdeck.ac into
Models/circuit-breakers.ac
* animated corresponding objects in
Models/circuit-breakers.xml and .ac
* begin circuit-breaker.txt to stay on top of things

additionally:
* removed file
"New objects - Switches and Knobs - lighting control panel"
It became obsolete and wasn't updated in a long time.

2015-03-24 14:55:40 Tree
[r470] by torstendreyer

Fix#2 for UIUC Aircraft, ref: http://thread.gmane.org/gmane.games.flightgear.devel/77094

2015-03-24 13:49:59 Tree
[r469] by torstendreyer

Fix#1 for UIUC Aircraft, ref: http://thread.gmane.org/gmane.games.flightgear.devel/77094

2015-03-24 13:49:19 Tree
[r468] by sydadams

add rating

2015-03-24 13:41:05 Tree
[r467] by sydadams

add rating

2015-03-24 13:38:39 Tree
[r466] by sydadams

add rating

2015-03-24 13:37:49 Tree
[r465] by lbrenta

Lockheed1049h: Added support for parkpos=AVAILABLE option
Patch from Richard Senior

2015-03-24 09:49:46 Tree
[r464] by chrisblues

Citation II:

Note: the Citation was never broken, turns out only an effect wasn't working properly.

* refine ALS glass effect
* add Nasal/rain.nas to calculate relative airspeeds across canopy
* add reflection cube to glass effect
* add Citation Bravo's contrails
* increase transparency for glass material

2015-03-24 09:00:19 Tree
[r463] by ehofman

small fixes around the canopy seams, flip some liveries as required per the new texture mapping and disallow opening the canopy whyn moving too fast

2015-03-23 14:42:57 Tree
[r462] by chrisblues

Citation II:

CAUTION: THIS COMMIT IS BROKEN!
=== Committed in order to allow for investigation ===

add ALS glass shader
* call Effects/glass.eff
* add cockpit-reflection + Citation/Models/Effects/glass/cubemaps
* all other shaders deactivated

effect call is in Citation/Models/Citation-II.xml line 133

2015-03-23 13:36:42 Tree
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