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[r4595] by forgolai

f16 ver 3.19:
Arms: Updated all explosion effects, tweaked crater texture
Model: {bars1} An improved sidestick
MFD: Prototype of snowplow mode experiments.
Model: Further stick improvements
Arms: New expl for JASSM
Arms: Fixed wrong path in bomb hit smoke.
Arms: Re-added smoke fx to AGMs, tweaks
Sim: {Richard} Fix for exception in anti troll code.
Arms: Switch AGM-154 guidance law to PN in terminal phase.
Arms: Set JSOW switch time to 0.25
Nasal: Bugfixes to missile code by Leto
GUI: Add menu spacer; Livs: #444 MajGen
Arms: Tweaks to JASSM, JSOW
Effect: Made the craters non HoT.
Effect: Fixed dithering of fuselage in FG next.
Sim: {pinto} IFF system. Detached for now as it needs some work to display it
IFF: Initial commit. For now only through DED panel on designated target.
3D: RWR switches
3D: more knobs
Anim: Wing control surfaces no longer work over MP.
Effect: Adapted fuselage vertex shader to do wingflex. (mostly by copying in code from wingflex shader).
Model: Wing and wing control surfaces: subdiv alot.
Stores: Seperated stores into pylon files, so can translate them to match wingflex.
Arms: Set ready time for AGMs
Arms: Major JSOW improvements; minor JASSM tweaks
Arms: JSOW code
Sim: Wingflex property-rules added directly from fgdata.
Fx: Improved crater model, texture
Anim: Custom wingflex physics.
Anim: Wingflex formula trashed and replaced by stock, with small modification.
Arms: AGM154 now can use GPS as terminal guidance.
Anim: Less stiff wings to prevent unhinged oscillations.
Anim: Limit the amount of wingflex a bit.
Docs: Updated help for EHSI.
Sim: EHSI no longer can do PLS and VOR at same time as they share radio frequency anyway.
Anim: Fixed EHSI knobs turned opposite.
Sim: Switched IFF channel to 4 since channel 1 is 2 digit only. And channel 2 is unique for aircraft and 3 is civilian.
MFD: CRM now show BIT countdown.
Radar: Added comment to BIT test timeout.
Sim: Wingflex module is now restarted if it gets too out of control.
Sim: Wingflex is now recorded for replay.
UHF: Updated font; RWR: new grid color
RWR: Fix typo
Anim: Renamed wingflexer module.
Anim: Effort to fix wingflexer behaving bad on PCs that struggle to keep up.
Radar: Added Jaguar GR1 to RWR
Radar: Reverted last commit
RWR: Reworked colors; UHF font now matching
Anim: Disable wingflex when have low framerates.
DED: More CNI info.
DED: TCN beacon ident
DED: better tcn bcn check
DED: fixed positions; RWR: One more color fix; Fx: crater tweak
Anim: {Colins} Wingflex now runs at 120Hz
3D: Added knobs/switches, fixes; Other things

2020-03-03 23:50:28 Tree
[r4594] by forgolai

f16 ver 3.19:
Arms: Updated all explosion effects, tweaked crater texture
Model: {bars1} An improved sidestick
MFD: Prototype of snowplow mode experiments.
Model: Further stick improvements
Arms: New expl for JASSM
Arms: Fixed wrong path in bomb hit smoke.
Arms: Re-added smoke fx to AGMs, tweaks
Sim: {Richard} Fix for exception in anti troll code.
Arms: Switch AGM-154 guidance law to PN in terminal phase.
Arms: Set JSOW switch time to 0.25
Nasal: Bugfixes to missile code by Leto
GUI: Add menu spacer; Livs: #444 MajGen
Arms: Tweaks to JASSM, JSOW
Effect: Made the craters non HoT.
Effect: Fixed dithering of fuselage in FG next.
Sim: {pinto} IFF system. Detached for now as it needs some work to display it
IFF: Initial commit. For now only through DED panel on designated target.
3D: RWR switches
3D: more knobs
Anim: Wing control surfaces no longer work over MP.
Effect: Adapted fuselage vertex shader to do wingflex. (mostly by copying in code from wingflex shader).
Model: Wing and wing control surfaces: subdiv alot.
Stores: Seperated stores into pylon files, so can translate them to match wingflex.
Arms: Set ready time for AGMs
Arms: Major JSOW improvements; minor JASSM tweaks
Arms: JSOW code
Sim: Wingflex property-rules added directly from fgdata.
Fx: Improved crater model, texture
Anim: Custom wingflex physics.
Anim: Wingflex formula trashed and replaced by stock, with small modification.
Arms: AGM154 now can use GPS as terminal guidance.
Anim: Less stiff wings to prevent unhinged oscillations.
Anim: Limit the amount of wingflex a bit.
Docs: Updated help for EHSI.
Sim: EHSI no longer can do PLS and VOR at same time as they share radio frequency anyway.
Anim: Fixed EHSI knobs turned opposite.
Sim: Switched IFF channel to 4 since channel 1 is 2 digit only. And channel 2 is unique for aircraft and 3 is civilian.
MFD: CRM now show BIT countdown.
Radar: Added comment to BIT test timeout.
Sim: Wingflex module is now restarted if it gets too out of control.
Sim: Wingflex is now recorded for replay.
UHF: Updated font; RWR: new grid color
RWR: Fix typo
Anim: Renamed wingflexer module.
Anim: Effort to fix wingflexer behaving bad on PCs that struggle to keep up.
Radar: Added Jaguar GR1 to RWR
Radar: Reverted last commit
RWR: Reworked colors; UHF font now matching
Anim: Disable wingflex when have low framerates.
DED: More CNI info.
DED: TCN beacon ident
DED: better tcn bcn check
DED: fixed positions; RWR: One more color fix; Fx: crater tweak
Anim: {Colins} Wingflex now runs at 120Hz
3D: Added knobs/switches, fixes; Other things

2020-03-03 23:48:50 Tree
[r4593] by helijah

ASK21 Mi : Added BumMap, Revised FDM, reoganized files. A problem remains with the engine that won't start anymore. I'm looking for

2020-03-03 14:45:59 Tree
[r4592] by helijah

ASK21 Mi : Added BumMap, Revised FDM, reoganized files. A problem remains with the engine that won't start anymore. I'm looking for

2020-03-03 14:45:43 Tree
[r4591] by helijah

De Havilland D.H. 88: Reorganization of files. Adding BumpMap. Total revision of the FDM.

2020-03-02 14:43:15 Tree
[r4590] by helijah

De Havilland D.H. 88: Reorganization of files. Adding BumpMap. Total revision of the FDM.

2020-03-02 14:40:19 Tree
[r4589] by helijah

Douglas A-26 Invader: New shooting effects.

2020-03-02 14:23:44 Tree
[r4588] by forgolai

JA37 ver 4.317:
Model: {Colin} fixed some inverted normals.
Arms: Fixed that weapons could get into perpetual starting mode.
Model: {Colin} Add large hotspots for transponder switches
Model: {Colin} Add hotspots for JA RHM and GCWS switches
Model: {Colin} Add dual hotspots to AJ switches
Model: {Colin} Add dual hotspots for AJ radio panel
Model: {Colin} Add hotspots for flood light switch
Sim: {Colin} Add exterior lights to flight recorder
Sim: {Colin} Remove deprecated exterior light properties
Sim: {Colin} Deprecate WOW MP property
Sim: {Colin} Properties gear/gear[i]/compression-norm are already transmitted in the MP protocol, and can be used instead of separate WOW flags.
Sim: {Colin} Simplify smoke and contrails MP properties
Sim: {Colin} Use MP bool properties and deprecate the existing nasal bitmaps.
Sim: {Colin} Add several MP bool properties
Sim: {Colin} Add MP bool properties for engine state, vapour trails, loadout.
Sim: {Colin} Deprecate the existing nasal bitmaps and inefficient bool-as-int properties.
Model: {Colin} Fix drop tank select animation condition
Sim: {Colin} Use MP bool property for wing/canopy damage
Sim: {Colin} Use bool MP property for explosion
Sim: {Colin} Use short MP properties for ammo count
Sim: {Colin} Add back some animation conditions I forgot
Sim: {Colin} Remove old hidden MP property
Effect: Fixed lightmap in fuselage shader.
Effect: Fixed that fog computation should not be done in gamma color space.
Arms: Fix for possible bug.
GUI: Removed print statement.
Effect: Added comments to frag file.
Arms: Another fix to prevent nill error.
Arms: Missile code now supports ejecting bombs with a speed.
Arms: fix for last commit.
Arms: Clusterbombs explosion more aligned to ground.
Arms: Fixed print bug.
Arms: RB99 and RB71 no longer auto-lofts. Also the guidance law updated plus drag also for RB74.
Arms: Missiles can now be set to guide while dropping.
Arms: RB99 and RB71 now guide while drop and is ejected by force.
Arms: RB99 can now guide at lower speeds.
Arms: Fixed serious bug in search code.
Arms: Added support for Attack Steering Cue.
Arms: Fixed seeker head position was opposite reported to HUD.
Arms: Fixed bug in DLZ.
Arms: Fixed if cycling fast through weapons one that was stopped could remain active.
Effect: Set noshadow flag on lights in preparation for compositor.
Sim: Better startup conditions for 2019.2.0, not perfect, but better.
Arms: Fix for missile seeker head.
Arms: RB99 now gets ejected with 20 fps instead of 10.
Arms: Fixed major multi-threading error that made missiles think they lost sight of target when they didn't. This resulted in tons of 'hit the ground' instead of splashes.
Arms: Ejected powered-missiles no align more to aircraft attitude instead of airstream.
Arms: Missiles will no longer lose attitude due to gravity before they have reached minimum guide speed.
TI: Fixed console error when saving plan with speed restrictions. It was harmless, but now its gone.
Arms: {Colin} Register gun/rocket hits without radar lock
Register gun/rocket hits without radar lock
Arms: {Thorsten} Added crater effect when bombs hit ground
Arms: Set flag to enable craters.
HUD: Replaced CCIP with more adv. algorithm.
Arms: M71 now can be fired without lock.
Arms: M71 will now hit anything nearby, not just what was locked when released.
Arms: Fix for hitting nil terrain with bomb.
Model: {Colin} Fix pedals movement direction
Radar: Fix for unneeded console output.
Effect: Fix for dithering in FG next.
Arms: {Colin} Fix M70 rockets trigger logic

2020-03-02 12:20:53 Tree
[r4587] by forgolai

JA37 ver 4.317:
Model: {Colin} fixed some inverted normals.
Arms: Fixed that weapons could get into perpetual starting mode.
Model: {Colin} Add large hotspots for transponder switches
Model: {Colin} Add hotspots for JA RHM and GCWS switches
Model: {Colin} Add dual hotspots to AJ switches
Model: {Colin} Add dual hotspots for AJ radio panel
Model: {Colin} Add hotspots for flood light switch
Sim: {Colin} Add exterior lights to flight recorder
Sim: {Colin} Remove deprecated exterior light properties
Sim: {Colin} Deprecate WOW MP property
Sim: {Colin} Properties gear/gear[i]/compression-norm are already transmitted in the MP protocol, and can be used instead of separate WOW flags.
Sim: {Colin} Simplify smoke and contrails MP properties
Sim: {Colin} Use MP bool properties and deprecate the existing nasal bitmaps.
Sim: {Colin} Add several MP bool properties
Sim: {Colin} Add MP bool properties for engine state, vapour trails, loadout.
Sim: {Colin} Deprecate the existing nasal bitmaps and inefficient bool-as-int properties.
Model: {Colin} Fix drop tank select animation condition
Sim: {Colin} Use MP bool property for wing/canopy damage
Sim: {Colin} Use bool MP property for explosion
Sim: {Colin} Use short MP properties for ammo count
Sim: {Colin} Add back some animation conditions I forgot
Sim: {Colin} Remove old hidden MP property
Effect: Fixed lightmap in fuselage shader.
Effect: Fixed that fog computation should not be done in gamma color space.
Arms: Fix for possible bug.
GUI: Removed print statement.
Effect: Added comments to frag file.
Arms: Another fix to prevent nill error.
Arms: Missile code now supports ejecting bombs with a speed.
Arms: fix for last commit.
Arms: Clusterbombs explosion more aligned to ground.
Arms: Fixed print bug.
Arms: RB99 and RB71 no longer auto-lofts. Also the guidance law updated plus drag also for RB74.
Arms: Missiles can now be set to guide while dropping.
Arms: RB99 and RB71 now guide while drop and is ejected by force.
Arms: RB99 can now guide at lower speeds.
Arms: Fixed serious bug in search code.
Arms: Added support for Attack Steering Cue.
Arms: Fixed seeker head position was opposite reported to HUD.
Arms: Fixed bug in DLZ.
Arms: Fixed if cycling fast through weapons one that was stopped could remain active.
Effect: Set noshadow flag on lights in preparation for compositor.
Sim: Better startup conditions for 2019.2.0, not perfect, but better.
Arms: Fix for missile seeker head.
Arms: RB99 now gets ejected with 20 fps instead of 10.
Arms: Fixed major multi-threading error that made missiles think they lost sight of target when they didn't. This resulted in tons of 'hit the ground' instead of splashes.
Arms: Ejected powered-missiles no align more to aircraft attitude instead of airstream.
Arms: Missiles will no longer lose attitude due to gravity before they have reached minimum guide speed.
TI: Fixed console error when saving plan with speed restrictions. It was harmless, but now its gone.
Arms: {Colin} Register gun/rocket hits without radar lock
Register gun/rocket hits without radar lock
Arms: {Thorsten} Added crater effect when bombs hit ground
Arms: Set flag to enable craters.
HUD: Replaced CCIP with more adv. algorithm.
Arms: M71 now can be fired without lock.
Arms: M71 will now hit anything nearby, not just what was locked when released.
Arms: Fix for hitting nil terrain with bomb.
Model: {Colin} Fix pedals movement direction
Radar: Fix for unneeded console output.
Effect: Fix for dithering in FG next.
Arms: {Colin} Fix M70 rockets trigger logic

2020-03-02 12:19:31 Tree
[r4586] by helijah

Douglas A-26 Invader : Fixed an error on the N-9_Gunsight

2020-03-01 19:12:52 Tree
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